About [QoL] Easy Inventory Management
From Steam WorkshopTired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores? This mod will let you control all this! This mod is…
Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores? This mod will let you control all this!
This mod is also intended to be server friendly, and has controls for server admins to limit the number of inventory actions that can happen in a tick.
Using this mod will set Use Conveyor System to Off on all blocks (as this mod completely takes over), if you remove this mod you will have to re-enable that setting on all blocks
Note that this mod is still under active development. Some ship configurations may not work, see notes below
Dev Branch: https://steamcommunity.com/sharedfiles/filedetails/?id=2912290967
Inventory Management
Players are able to set Limits and Quotas for items on individual blocks. Think of limits as the upper limit as to the number of items that the block is allowed to have, quotas are minimums, if the block has less than the minimum it will attempt to pull items from other inventories in the grid until it reaches that minimum.
The Inventory Manager will manually adjust quotas on production blocks if quota is not set based on the needs of the block. It will move any item that is unneeded out of the input inventory and back into storage. No more Gravel filling up and jamming your assembler!
You can copy settings to other blocks using the copy button in the terminal, you can also paste the settings to multiple blocks at a time.
Please note that this mod does not support non-weaponcore sorters. It is best to build and use your inventory without this block, as it should not be needed anymore.
Server Settings
The Text HUD API Admin menu (Alt+F10 or Shift+Alt+F10) in the top left corner contains a few options to control how much compute the server spends on inventory per tick.
- Max Compute Per Tick - Maximum amount of compute the server is allowed to do per tick for Inventory Management
- Max Compute Per Grid - Maximum amount of compute the server is allowed to do per grid per tick, this is to prevent single grids from consuming the entire global pool of work.
- Network Compute Cost - Extra compute cost for network related operations (operations that generate network traffic)
- Per Grid Delay - How many ticks must pass before the next audit of a grid. Defaults to 10.
- Start Profiler - Starts the profiler on the server, note that output is only given to the log and console on DS, if you are locally hosting or playing singleplayer it will output to chat and the log.
These options let you control how much CPU the mod will use on a server per tick to manage inventories. As this will replace all keen inventory operations this should result in better performance and stability for large worlds. If you notice your sim speed dropping you may lower the Max Compute value to free up resources for other operations. Note that lowering this value will make automatic inventory operations take longer but should result in a stable simspeed (not barring other things slowing inventory down).
If network bandwidth is an issue increase the network compute cost value to slow down inventory operations that use network.
Mod API
Modders can create their own inventory requests using this mod: Api file is here: Steam\steamapps\workshop\content\244850\2896517058\Data\Scripts\InventoryQOL\EasyInventoryManagerAPI.cs Note do not register in OnAddedToContainer. Questions, ask on my discord.
Future plans / Known Issues
Removing this mod from a world will result in Use Conveyor Systems to be set to Off on all blocks, just be aware.
Known issues:
Sorters are not properly used by this mod, and can cause inventory functions to cease- Actions do not currently apply to block groups, this seems to be a limitation in the game itself
Build and repair mod blocks will not auto-pull components, you should be able to set a quota on the B&R block to make it pull components.Welders do not weld projections.Assemblers on co-op mode no longer share queue with other assemblersShift+MMB shortcut does not work
Future plans:
- Offload inventory management to this mod from weaponcore
Optimize Inventory Group formation- Proper Sorter support for Inventory Group separation
- Perhaps add priority settings for inventory quota's
Configurable Per grid audit delay in ticksdone
Bugs?
Blueprint your non-functional grid and share on my Discord in the #quality-of-life-bugs channel, please keep in mind known issues above.
Discord
Questions, ask on my discord server. I do not read or accept unsolicited direct messages. Discord
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 mo ago.
[QoL] Easy Inventory Management on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-11-26, released 2025-11-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [QoL] Easy Inventory Management.
Dependencies
- Required: Text HUD API
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run [QoL] Easy Inventory Management on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorDraygoKorvan, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
