Description
RVW mod overhauls the characteristics of basic game hand-held and block weapons, making them closer to their real-life counterparts.
List of Changes:
• Tracer trails brightness has been increased for all of calibres up to 40 mm (Autocannon) Tracers are now visible at longer ranges.
• Missiles are now affected by gravity.
• Weapon accuracy and projectile dispersion for all of the weapon systems has been changed relative to their real-life equivalents.
• Reload period is removed for belt-fed systems, such as gatling guns and autocannons.
• Maximum range for all of the weapon systems has been significantly increased.
New range values:
Pistols:..................................750 m Rifles:.....................................1 500 m Gatling guns:...................5 000 m Autocannons:..................7 500 m Missiles:................................25 000 m Assault cannons:...........10 000 m Artillery:...............................35 000 m Small railgun:...................50 000 m Large railgun:...................150 000 m
• Rate of fire for all of the weapon systems has been changed relative to their real-life equivalents.
• Initial velocity of projectiles for all of the weapon systems has been changed relative to their real-life equivalents.
• Explosive damage has been increased for missiles, medium and large caliber cannons.
• Armor-piercing properties for all of the weapon systems has been increased relative to their real-life equivalents.
• Ricochet probability on steeper angles of impact has been increased for medium and large caliber weapon systems.
• Shrapnel damage upon block destruction has been significantly increased.
[Precise values for all of all of the changes will be added later]
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[WARNING!] RVW mod drastically increases destructive capabilities of vanilla weapons. Standart SE PVP and PVE balance system will no longer be appliable after instalation of RVW mod.
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[Work in progress] This mod will be further updated in order to make SE weapons as realistic as possible!
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