Shared HostingFirst month freeShared web hosting from $2.99/mo — $0 today, and the price you sign up at is the price you renew at.See hosting plans →

NxLabs / Space Engineers

Rust Mechanics

By Bačiulis

Rust Mechanics

Rust Mechanics

Description

Blocks will slowly rust over time while in atmosphere of configured planets.

All blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.

By default Earth, Alien, Pertam and Venus (that is any modded planet that has "Venus" in it's name) planets are configured.

Grids inside SafeZone that has damage disabled will not rust.

Server side only scripts! (Should work on Xbox dedicated servers, but not tested)

!!WARNING!! This mod is still somewhat experimental. Bugs are expected, please report if encountered. Also careful adding this to your already build world without backup saves.

CONFIGURATION

This mod can be configured per save game:

Create and save game with this mod added. Open Storage directory of your save, i.e.: C:\Users\\AppData\Roaming\SpaceEngineers\Saves\\\Storage\.sbm_RustMechanics

More planets, vanilla or custom can be added. PlanetNameContains is any part of planet name. AverageMinutesToStartRusting is how much minutes on average will it take for rust to start appearing on blocks. The further rusting depends on block integrity. I.e. it will take about 20 times more for large light armor block until block completely dissapears.

INTEGRATIONS

Any modded planet that has atmosphere can be used with this mod.

ACKNOWLEDGEMENTS

Mod is based on Atmospheric Damage script by REXXAR. ***** not find the original link, if someone has it, please let me know.

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.