About [SEI] Weapon Pack DX11
From Steam WorkshopS.E.I Presents to you a DX11 Ready Flak/Plasma Weapon Pack Contains: Flak 200mm, Flak 500mm, fixed 130mm flak (small ship), a Plasma Turret, an Interior Blaster Turret, a Gimballed Gatling Gun and a…
S.E.I Presents to you a DX11 Ready Flak/Plasma Weapon Pack
Contains: Flak 200mm, Flak 500mm, fixed 130mm flak (small ship), a Plasma Turret, an Interior Blaster Turret, a Gimballed Gatling Gun and a Boarding Plasma Cutter so far...
NOTE: I have set myself a 10,000 subscriber challenge: at this point I will either add a pulse-bomb or an anti-missile turret. :) 1800 to go...
>The flak turrets are used to engage small ships ranging from fighters to corvette.
>The fixed flak cannon for small ships is used for similar purposes as the flak turrets, but have slightly more accuracy intending for single target engagment rather than squadron engagement. They work best in tandem with gimballed gatling guns (2 of each work a treat).
>The plasma turret is used to engage targets from afar. They are only effective when targeting critical systems, they are relatively ineffective against armour plating.
>The interior blaster is for use in close quarters against characters. The damage to inanimate objects is negligible.
>The Gimballed Gatling Gun is used to introduce a new strategy in dog fighting tactics. Has the power, stability and size of a regular gatling gun, but with two degrees of freedom and automatic targetting. Works best with a couple in tandem with a couple of fixed 130mm flak cannons. Stats: +12-6 Elevation, +8-8 Azimuth (all measurements in degrees)
>The plasma cutter is designed as a hollow (walk-through) boarding weapon to infiltrate through the armour of ships. Mount onto a small (large grid) boarding ship, add a couple of landing gear to protect from impacts and cut away thorugh their hull, then just swarm through the cutter with drones and troops.
Hopefully these mods will enhance your in-game experience in space engineers. Enjoy. :)
Currently working on: -Plasma cutters small and large (hull breaching boarding party weapons) -Unique Non-Weapon Mods
Current Goals: -Custom Icons, no more silly gatling gun icons... -Better Flak sound without the distorting at some angles fixed -Plasma "ball" rather than a "bolt" -Construction models (Ongoing - likely to take a few updates) -Larger proximity detonation range for flak - (Requires scripting) -Comeplete overhaul of models, they will keep the same theme but be much more detailed with far better texturing (This was my first ever mod)
UPDATE: 04/10/2015 -Updated size of Flak130mm ammo to fit through small conveyors
UPDATE 25/08/2015 -Altered Flak Cannon to fire a cluster of flak and then reload -Corrected bug on Gimballed Gatling gun that caused it to invert when coloured
UPDATE 24/08/2015 -Added fixed Flak Cannon for small ships (black prophecy style) -Added Gimballed Gatling Gun for small ships -Added Large PlasmaCutter (used for boarding ships) -Created SEI block category for easier finding of mods
UPDATE 09/08/2015 -Added Interior Blaster Turret -Rebalanced Turret Inventory Sizes and Ammo Sizes
UPDATE 24/07/2015 -DX9 Textures Updated to Correct Faulty File Paths
UPDATE 22/06/2015 -DX11 Compatability Implemented
UPDATE 19/05/2015 - 3/5 Initial construction models for flak 200mm implemented. These are by no means complete! - Fixed the missing texture problem.
UPDATE 16/05/2015 -Piston friendly collision model added to 200mm Flak -200mm Flak model adjusted slightly so that it doesn't clip through the raised "edges" on armour blocks when recessed into the hull.
UPDATE 14/05/2015: -Fixed 200mm ammo produced after pressing produce 500mm -Changed plasma colour to a mid/light blue due to poll results on KSWH Forums (no longer subject to change unless multiple ammo types are used) -Added preliminary 3D sound to 200mm and 500mm Flak turrets.
Other SEI Products: http://steamcommunity.com/sharedfiles/filedetails/?id=518833572
S.E.I Beta Thread: http://forums.keenswh.com/threads/almost-there-s-e-i-beta-thread-new-flak500mm-flak200mm-plasma.7359701/
S.E.I Development Thread: http://forums.keenswh.com/threads/coming-soon-to-space-engineers-s-e-i-development-thread.7359133/
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
[SEI] Weapon Pack DX11 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-10-04, released 2015-10-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [SEI] Weapon Pack DX11.
Run [SEI] Weapon Pack DX11 on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTantalising Turnip, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
