Source-checkedVehicles & ships

[SIM] Endeavour Pioneering Vessel [PV]

by 5URG3 · for Space Engineers

No Mods, No Pistons, No Rotors, Survival Ready, Single-Stage-To-Orbit Capable. Ship Details Name: Endeavour Class: SSTO Civilian Vessel Role: Pioneering Environment: All Crew: 3 Details Mass:…

18KDownloads
11 yr agoLast updated
Steam WorkshopSource

About [SIM] Endeavour Pioneering Vessel [PV]

From Steam Workshop

No Mods, No Pistons, No Rotors, Survival Ready, Single-Stage-To-Orbit Capable. Ship Details Name: Endeavour Class: SSTO Civilian Vessel Role: Pioneering Environment: All Crew: 3 Details Mass:…

No Mods, No Pistons, No Rotors, Survival Ready, Single-Stage-To-Orbit Capable.

Ship Details

Name: Endeavour Class: SSTO Civilian Vessel Role: Pioneering Environment: All Crew: 3

Details

  • Mass: 2,155,005Kg
  • Block Count: 2,496
  • Length: 115m
  • Width: 62.5m
  • Height: 27.5m
  • Maximum Forward Acceleration: 7.8m/s/s
  • Maximum Upward Acceleration in 1g: 10.3m/s/s
  • SSTO Lifting Capacity: ~2,300,000Kg

Weapon & Support Systems

  • All Environments Capable
  • 3 x Gatling Turret
  • 4 x Point Defence Turrets
  • Maintenance Projector
  • 4 x Programmable Blocks (1 x Spare)
  • 2 x Arc Furnace
  • 2 x Refinery
  • 4 x Assembler
  • 4 x Oxygen Generators
  • Assisted SSTO Launch Sequence
  • Antenna/Laser Antenna
  • 3 x Cryopod
  • 2 x Jump Drive
  • Medical Facilities
  • Ore Detector

Carrying Capacity

  • Hangar Size: 5x3x3
  • Carried Ships must include their own Landing Gear
  • Large landing gear can be added to hanger in place of vents, will update after contest is finished as this reduces hangar size.

Description

The Endeavour Pioneering Vessel is general purpose civilian vessel designed to assist in the colonisation of planets and moons. As a jack of all trades, it lacks the capability of specialised vessels, but makes up for this by offering a wide range of abilities useful to a small scale operation starting out on a new world. It is able to undertake a wide range of activities such as refining, oxygen and hydrogen production, assembly and cargo transportation between worlds. It also carries enough firepower to subdue local fauna and deter pirates, but should not be considered a military vessel. A small hangar at the rear allows transportation of a small craft. Hydrogen assisted manuevering allows improved handling, but pilots are urged to consider distances while under heavy load.

Launch Instructions

Controls are accessible from Toolbar 1 is the main flight seat, all instructions assume Inventory x1, that Hydrogen tanks are full and that the speed limit is 104m/s

From Ground – Best Fuel Efficiency – Max Load ~2.3kt WARNING: DO NOT ATTEMPT THIS PROCEDURE WHILE IN FLIGHT

  • Turn Hydrogen lifting thrusters off (Toolbar 1). Turn Atmospheric Lifting Thrusters on (Toolbar 3). Turn Downward Ion Thrusters off (Toolbar 7, this is due to a dampening related bug)
  • Set atmospheric thrusters to maximum override (Toolbar 4), accelerate upward.
  • When speed starts to drop due to atmospheric efficiency, turn on hydrogen lifting thrusters and activate launch manager (Toolbar 6). Continue to accelerate upward.
  • At approximately 0.15 Planetary Gravity turn hydrogen lifting thrusters off, turn Atmospheric Lifting Thrusters off (they continue to use power if even though they give no thrust, another bug), turn on downward Ion thrusters and rotate to use rear Ion thrusters to continue out of gravity well.
  • Use remaining hydrogen for Hydrogen manuevering thrusters to assist in docking. (Toolbar 2)
  • Don't forget to turn atmospherics back on and to turn the override down before re-entry (Toolbar 5)

From Air – Average Fuel Efficiency – Max Load ~2.3kt

  • Turn Hydrogen lifting thrusters ON (Toolbar 1, if you don't you will drop like a brick when you are overriding Atmospherics). Turn Downward Ion Thrusters off (Toolbar 7, this is due to a dampening related bug)
  • Set atmospheric thrusters to maximum override QUICKLY(Toolbar 4), accelerate upward.
  • When speed starts to drop due to atmospheric efficiency, activate launch manager (Toolbar 6). Continue to accelerate upward.
  • At approximately 0.15 Planetary Gravity turn off hydrogen lifting thrusters, turn Atmospheric Lifting Thrusters off (they continue to use power even though they give no thrust, another bug), turn on downward Ion thrusters and rotate to use rear Ion thrusters to continue out of gravity well.
  • Use remaining hydrogen for Hydrogen manuvering thrusters to assist in docking. (Toolbar 2)
  • Don't forget to turn atmospherics back on and to turn the override down before re-entry (Toolbar 5)

From Air/Ground – Terrible Fuel Efficiency – Not Recommended

  • Turn only Atmospheric Lifting Thrusters on, hold spacebar, accelerate upward.
  • When you start to slow down, turn on Hydrogen lifting thrusters, continue to hold spacebar.
  • When the hydrogen runs out, you might be high enough to use the rear ion thrusters to continue. Maybe. Don't forget to turn atmospheric thrusters off. Don't forget about the downward Ions either or you won't stop.
  • Don't forget to turn atmospherics back on and to turn the override down before re-entry (Toolbar 5)

Re-entry Instructions

  • With no/light load, Accelerate toward planet until 12000m altitude. Rotate until perpendicular with planet and main lifting thrust faces the surface. Turn Atmospheric Lifting Thrusters on (Toolbar 3). Continue to drop and dampeners will take care of the rest. (Optional) Use any available hydrogen to assist you in landing if required.
  • With heavy load, Accelerate toward planet until 12000m altitude. Rotate until perpendicular with planet and main lifting thrust faces the surface. Turn Atmospheric and Hydrogen Lifting Thrusters on (Toolbar 1, 3) Continue to drop and dampeners will take care of the rest. Use any remaining hydrogen to assist you in landing.

Notes

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11 yr ago.

[SIM] Endeavour Pioneering Vessel [PV] on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2016-02-29, released 2016-02-29

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [SIM] Endeavour Pioneering Vessel [PV].

Run [SIM] Endeavour Pioneering Vessel [PV] on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓Author5URG3, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[SIM] Endeavour Pioneering Vessel [PV], answered

Generated from the mod’s own source data.

Is it free?

Yes. [SIM] Endeavour Pioneering Vessel [PV] is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download [SIM] Endeavour Pioneering Vessel [PV] from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run [SIM] Endeavour Pioneering Vessel [PV] on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload [SIM] Endeavour Pioneering Vessel [PV] in Files.