About Smart Turrets 2 [Obsolete]
From Steam WorkshopA complete rewrite of my Smart Turrets mod, Smart Turrets 2 is a turret AI overall that give you an excessive amount of control over exactly what your turrets are shooting at. So What EXACTLY Does It…
A complete rewrite of my Smart Turrets mod, Smart Turrets 2 is a turret AI overall that give you an excessive amount of control over exactly what your turrets are shooting at.
So What EXACTLY Does It Do…
Smart Turrets 2 add a plethora of new controls to all turrets, vanilla and modded alike. These controls allow you to use a completely custom turret AI that is far more configurable then Keens vanilla turret AI, simple :) (Not actually simple at all, this mod was quite a large undertaking and has been about a year in the making).
So How Do I Do The Thing?!?
Well, since it’s quite complicated, here is an enormous image that explains how all the controls work, it should provide you with almost all the information you need to use the new turret controls.

What About Decoys?
Although it might seem at first like this mod makes decoys irrelevant, there are still quite useful. Decoys are targeted as if they where the highest priority block type, using the default settings shown in the image above.
Does It Work In Multiplayer?
Yes it does, it should work fine in multiplayer and on dedicated servers ;)
Saving Things To My Storage Directory, What Does That Mean?
Space Engineers has a folder in the same place as all your world saves for mods to put things. That’s where the mod will save your presets, meaning they will be available to you across all your worlds and on any server running this mod.
Performance Notes
This mod needs to do a lot of math to find targets, although it is significantly more performance friendly then it’s predecessor it can still generate some lag if you have a stupid number of turrets near enormous hostile grids. You have been warned :P
Bugs/Crashes and Known Issues
This mod is immensely complicated and as such, despite rigorous testing, there is almost certainly the odd bug or crash still lurking around. If anything does go wrong, please pop a message in the appropriate discussion below.
There are two known issues with this mod currently:
1. I’ve had to disabled targeting of players, spiders/wolves and meteors due to some issues with Keens turret aiming and shooting code, I can’t do much about it without writing my own code for aiming and shooting turrets, so I don’t know when I’ll fix it if at all. I don’t really see much reason to fix it as players and meteors are often best dealt with using different turrets then you use for shooting ships, so there is no reason I can think of not to use vanilla targeting for that.
2. Sometimes turrets aim really slowly and jerkily, it happens at random and fixes itself at random, I’ve seen it happen with and without Smart Targeting enabled. Not sure what’s causing it or how to fix it.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
Smart Turrets 2 [Obsolete] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-04-08, released 2020-04-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Smart Turrets 2 [Obsolete].
Run Smart Turrets 2 [Obsolete] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorZelious, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
