Source-checkedTechnology & automation

Solar Max Power

by ZerothAngel · for Space Engineers

2017-11-17 Update: No longer needs a timer block. If you had one before, I recommend you "disconnect" it from the prog block (remove all its actions) to reduce surprises. (Also see my…

26KDownloads
9 yr agoLast updated
Steam WorkshopSource

About Solar Max Power

From Steam Workshop

2017-11-17 Update: No longer needs a timer block. If you had one before, I recommend you "disconnect" it from the prog block (remove all its actions) to reduce surprises. (Also see my…

2017-11-17 Update: No longer needs a timer block. If you had one before, I recommend you "disconnect" it from the prog block (remove all its actions) to reduce surprises.

(Also see my Solar Alignment for Fixed Solar Panels script if you'd rather avoid using rotors. It supports multi-axes and is just as easy to set up.)

Yet another rotor controller script for solar panels.

This was more of an exercise for me (really, my first C# script).

I created this script to address some issues I found in the few others I tried, namely:

  • Other scripts never seem to stabilize.

Initial set up is fairly standard: [olist][*]Load into programmable block [*]Create groups containing exactly 1 rotor (advanced or standard) along with any/all solar panels attached to that rotor. The name of groups must start with "SolarMaxPower", so you can use "SolarMaxPower1" or "SolarMaxPower Foo" or whatever. [/olist] The rotors should have max torque and the limits should make sense for your ship (so the panels don't hit things). Set the velocity to +/- 0.1 or 0.2. But you can experiment with this.

Inside the script, you can customize the group prefix that it looks for.

It definitely only works with a single axis, since I specifically filter out rotors that aren't on the same grid as the programmable block. (This is because I use this script with drones which dock a lot...)

Pausing/Resuming

If you run the prog block with certain arguments, you can pause and resume the script. You'd typically set these up on a cockpit or remote toolbar.

  • resume -- This resumes the script.

Note that the state of the script is saved between reloads. You can view the current state of the script by opening the terminal and selecting the script's prog block. It will tell you whether it is paused or display the current power reading from all managed solar panels.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9 yr ago.

Solar Max Power on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2017-11-17, released 2017-11-17

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Solar Max Power.

Run Solar Max Power on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorZerothAngel, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Solar Max Power, answered

Generated from the mod’s own source data.

Is it free?

Yes. Solar Max Power is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Solar Max Power from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Solar Max Power on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Solar Max Power in Files.