About Solar Panel Alignment Script V4.16 (T-Type)
From Steam Workshop- Added configuration settings to PB custom data - just edit custom data ini fields and recompile script to reconfigure Example below: HorizontalRotorTag=SLR-1-MRS-H TowerGroupName=SLR-1-MRS…
- Added configuration settings to PB custom data - just edit custom data ini fields and recompile script to reconfigure Example below:
[SolarArrayConfiguration] HorizontalRotorTag=SLR-1-MRS-H TowerGroupName=SLR-1-MRS Display1NameTag=[SLR-1-MRS Solar D1] Display1SurfaceIndex=0 Display2NameTag=[SLR-1-MRS Solar D3] Display2SurfaceIndex=0 Display3NameTag=[SLR-1-MRS Solar D3] Display3SurfaceIndex=0 RotorSpeed=0.1 RotorSpeedMax=0.5 RotorSpeedStop=0 Deadband=0.5 DeadbandMult=10 rotorlocken=false powercalcen=false
** Added proportional speed control to solar tower movement (balanced for 100 tick update rate) ** ** Script can now detect and automate multiple solar towers from a single programmable block **
**Small Grid may benefit from different deadband/speed settings (higher max) - will work on this to automate scale difference to prevent deadband movement jitter on small grid solar arrays - however the arrays remain perfectly functional **
T-Type 3 rotor solar alignment script. Should work in any location or orientation as it looks for sunlight rather than sun object specifically.
Contains notifications and directions for missing detector panel configurations. Will also notify if blocks are damaged and non functional but still present on grid.
Now supports tag use instead of names.
Requirements:
1 x Progarmmable Block 3 x Rotor (2 Vertical, 1 x Horizontal) Left / Right detector panels Up / Down Left Bank detector panels Up / Down Right Bank detector panels.
Now Optional: 3 x LCD Surface (display) for solar array output data
** Can support tags for power bank (left/right/array) for display if required.**
May require some unfinished blocks as sun shields due to keen lighting bugs passing through voxels and grid edges. (apparently they dont pass through incomplete grids - yes ironic bug I know).
Apart from that - simple. Should also work if you wish to place O2 Farms instead or with solar panels as long as your T-detector configuration is correct.
Happy green energy!
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 38d ago.
Solar Panel Alignment Script V4.16 (T-Type) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-27, released 2026-09-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Solar Panel Alignment Script V4.16 (T-Type).
Run Solar Panel Alignment Script V4.16 (T-Type) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-06Open ↗
- ✓AuthorAdomus, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
