About Star Trek Module 1 - Weapons 1.7
From Steam Workshophttps://i.imgur.com/sLcAGux.png Welcome to Star Trek Module 1 - Weapons by Q-Tech. This mod contains a set of Star Trek themed weapons. This mod requires WeaponCore and Animation Engine to function,…

Welcome to Star Trek Module 1 - Weapons by Q-Tech. This mod contains a set of Star Trek themed weapons. This mod requires WeaponCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list.
IMPORTANT: Update information for this mod can be found in the Change Notes tab.
Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason! Many of the weapons' characteristics can be modified using the WeaponCore server config file.
The other modules can be found on my workshop or in the Star Trek Modules collection.

The description of each module in the collection can be found in the Star Trek Modules Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.

This mod contains the following blocks:
- Phase Cannons
- Phasers
- Phaser Arrays
- Phaser Cannons
- Point Defence Phaser and Torpedo
- Anti-Personnel Phaser
- Torpedo Launchers
- Disruptors
- Cardassian Disruptors
- Polaron Weapons
- Borg Weapons
- Spatial Charge Launcher
- Superweapons - Phaser Spinal Lance, Romulan Plasma Weapon, VAQ Launcher
- Tractor Beam
- Self Destruct Module

It is possible to customise the damage values for many of the weapons in this mod using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:

For convenience, clicking here will allow you to download a config snippet that can be inserted into the WeaponCore server configuration file. This config snippet contains overrides for the damage output of each weapon that can be customised. Each <AmmoOverride> section can be copied to the config file between the <AmmoOverrides></AmmoOverrides> tags. You can then change the weapon damage output values to suit your gameplay.
Note: Some weapons, such as the Disruptor, use WeaponCore's EWAR system which is not open to change using the server config file.

- Anti-Personnel Phaser - Vladyslav Holhanov
- Disruptor / Polaron Cannon - Volkert Brusche
- Phaser Spinal Lance - Meslesits Fleet Yards
- Point Defence Phaser - Prototype_007
- Point Defence Torpedo - Dim Bagautdinov
- Spatial Charge Launcher - Dim Bagautdinov
- Spatial Charge Magazine - Polycosm
- Torpedo Energy Dampener - Alex Martire
- Torpedo Fuel Cell - QuakeShambler
- Torpedo Guidance - YouniqueIdeaStudio
- Torpedo Phase Transducer - Alex Martire
- Torpedo Thruster - LBruene
- Torpedo Warhead - Gonzalo Sanchez

If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods.


If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Star Trek Module 1 - Weapons 1.7 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-09-11, released 2024-09-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Star Trek Module 1 - Weapons 1.7.
Dependencies
- Required: Animation Engine
- Required: WeaponCore - 3.0
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Star Trek Module 1 - Weapons 1.7 on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorQarannia, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

