About STAR WARS AT-AT (Outdated) *EXTREMELY BROKEN*
From Steam WorkshopThe All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing over 20 meters tall with blast-impervious armor plating,…
The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing over 20 meters tall with blast-impervious armor plating, these massive constructs are used as much for psychological effect as they are for tactical advantage.
Sporting two heavy cannons (Rocket Launchers) and two anti-personnel cannons (Gatling Guns), as well as accommodation for up to 18 troopers, the AT-AT is a formidable addition to any assault force. ______________________________________________________________________________
This is (Edit: WAS) a fully functional item and includes the ability to walk (flat, level surfaces are highly recommended) and a fully articulating head/cockpit complete with functional weapons. Also included is a 17 seat troop bay with working doors. You will have to crouch to reach the cockpit and there are some known issues (see below), but with proper operation you will be crushing the Alliance in no time.
Originally I had intended to construct this without thrusters and had given every effort to see that done, however, limitations with rotor strength have prevented that and I was forced to concede and use thrusters so keep in mind that the use of thruster damage will cause major failures, be sure to turn that off before use. That being said, as I stated previously, this item is strictly designed for flat level surfaces. It is optimized for 1 G and does not perform well in heavier G scenarios. _____________________________________________________________________________
Operation: The physics engine of this game has presented some unique challenges when it comes to making this vehicle functional so the following is a quick manual on how to operate it correctly;
- When you copy and paste it into your world, it often will not settle itself correctly which can present problems with the walk cycle functioning as it should, so when you take control of it, press "5" repeatedly to make sure the Hover Altitude Aligner (courtesy of p3st|cIdE) is switched off.
- Once you are confident it is off, hard rotate the head/cockpit upward until the horizon line no longer shifts as it will force the vehicle to settle.
- When the vehicle has settled appropriately, push "6" to initiate the Aligner and "7" to initiate the AT-AT Program (Easy Automation V2.0 script courtesy of Coren) to initiate the "Walk" program.
- Once all of that is initiated, you can use "8" to start or stop the walk cycle at any time.
- Occasionally, it will have a hard time with forward momentum so I have provided a boost function to help push it back into the walk cycle (NOTE: This should ONLY be used to get the walker moving and in SHORT bursts of about 2 to 4 seconds. DO NOT LEAVE IT ON! It will cause the AT-AT to nose forward and crash. Fun for cinematic effect however if you so desire!)
- The head, or cockpit if you prefer, can rotate both side to side, and up and down. For stability I have locked it into position vertically as it can, and will, throw off the walk cycle or cause the whole vehicle to tip and crash if it is tilted either up or down for too long. For walking, I recommend leaving it leveled, however the lock can be disengaged and you can move it up and down if you wish. Just be sure it is only for a second or two and then return it to the level position while moving. It can be moved side to side at your leisure though, and in fact is recommended for turning the vehicle. ______________________________________________________________________________
Due credit, where credit is due, for those without which this would not be possible,
A huge thank you goes to Coren for his Easy Automation V2.0 Script
Also,
Another big thanks to p3st|cIdE for his Hover Altitude Aligner ______________________________________________________________________________
Updates:
(See change notes) ______________________________________________________________________________
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
STAR WARS AT-AT (Outdated) *EXTREMELY BROKEN* on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-01-17, released 2017-01-17
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of STAR WARS AT-AT (Outdated) *EXTREMELY BROKEN*.
Run STAR WARS AT-AT (Outdated) *EXTREMELY BROKEN* on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorVollstrecker, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
