About Star Wars Galaxy [v0.1.1]
From Steam WorkshopThis is a recreation of the canon Star Wars Galaxy as we now know it. This is all according to the official canon Star Wars galaxy map pictured above as released originally by Disney and Lucasfilm.…
This is a recreation of the canon Star Wars Galaxy as we now know it. This is all according to the official canon Star Wars galaxy map pictured above as released originally by Disney and Lucasfilm.
NOTE: Update 7/1/2016 Hello everyone, I know its been quite a white since any updates on this but that is for good reason IMO. I am deep in development of my own game so I hope you can forgive me for the lack of progress here. I wanted to take this time to open this mod up to anyone who would like to either contribute or even take this over as their own. The only thing I ask is that you keep my attribution as founder. Any questions or otherwise that you may have I will be happy to talk with you and help you understand the way the mod works now so that you can improve and build upon it later. My vision for this has not faulted but the time that I can contribute has, which is why I am passing this along. I hope you all can forgive me and I hope this mod eventually becomes what I had envisioned in the beginning. -Kymac
This mod includes the 30+ planets and moons that are canon in the Star Wars Galaxy, in their correct positions, as far as the new canon map says as is shown above and also linked here: http://media.comicbook.com/2015/11/star-wars-new-galaxy-map-160952.jpg Original Article: http://comicbook.com/2015/11/27/official-star-wars-galaxy-map-reveals-new-force-awakens-planets/#Image1 Almost all planets at the moment are scaled to size (Wookieepedia) and most are somewhat the right type of environment. All correct planet types is next on the to do list. New planets from "The Force Awakens" are in place but not necessarily correct. They will be updated with proper size and type soon. For now there are only a few custom planet types but as I work my way through refining each planet more will be added. The game world is set to creative but feel free to change back to survival. If you do though, I suggest that you build a few necessities on your planet of choice first.
Every new update should show up as a new world with the new version number. To keep your creations blueprint them in the previous version save and in the new version use f10 in creative mode to place them in the new world version. This is the way we have to do it until galaxy creation is done and I move on to the overhaul part.
I will be working on this mod for some time to come so expect many changes.
NOTE: If GPS markers are not set for you, then you can simply copy all of the coordinates below in 'PART 1' and click "New From Clipboard" On the GPS tab in-game. Then do the same for 'PART 2' and then double click each one you want to see to check "Show On HUD".
PART 1 GPS:@Bespin:-4700000:700000:0: GPS:@Bothawui:-1850000:-4000000:0: GPS:@Corellia:-300000:-1000000:0: GPS:@Coruscant:1000000:100000:0: GPS:@D'Qar:-4050000:-2200000:0: GPS:@Dagobah:-5150000:-1050000:0: GPS:@Dantooine:4500000:200000:0: GPS:@Dathomir:3250000:-2050000:0: GPS:@Endor:-3400000:2200000:0: GPS:@Felucia:3350000:-4350000:0: GPS:@Geonosis:-3450000:-4000000:0: GPS:@Hosnian Prime:-800000:-950000:0: GPS:@Hoth:-4600000:600000:0: GPS:@Ithor:2950000:-750000:0: GPS:@Jakku:-1100000:1800000:0: GPS:@Kashyyyk:1000000:-3050000:0: GPS:@Kuat:550000:-1200000:0: GPS:@Malastare:-3400000:-1350000:0: GPS:@Mandalore:2650000:-2350000:0: GPS:@Moraband:3900000:-3900000:0:
PART 2 GPS:@Naboo:-3550000:-2150000:0: GPS:@Nal Hutta:-400000:-4500000:0: GPS:@Onderon:1050000:-2400000:0: GPS:@Ord Mantell:2550000:150000:0: GPS:@Rakata Prime:-250000:2900000:0: GPS:@Rattatak:-2950000:2350000:0: GPS:@Starkiller:2500000:2600000:0: GPS:@Sullust:-4050000:-1000000:0: GPS:@Takodana:-2650000:1200000:0: GPS:@Tatooine:-3350000:-4050000:0: GPS:@Utapau:-5350000:-1350000:0: GPS:@Yavin:2500000:-2900000:0: GPS:Galactic Center:0:0:0:
v0.1.1 Changes -Planet GPS locations are now correct -Added spawn points on 6 of the planets
Upcoming Changes -Respawn ships -Planet type fixes -Bespin and Yavin are not in game at the moment but will be back within the next couple updates (Ignore GPS) -More galactic plane variation for planets (more spread in the sky, less ring looking) -Custom Heightmap, ore-Mapping, and coloring/texturing for all planets. -Points of interest on planets -AI Factions (Imperial, Rebel, etc. All Joinable) +More
This is a very basic version as far as what I want this mod to eventually be, so please bear that in mind. This will soon turn into an actual overhaul mod but at the moment I am keeping it as a world file for simplicitys sake while creating the initial galaxy. But for everyone that wants just the galaxy, when I convert this I will also create a world only file for the workshop.
As this is my first ever post on the worshop I am eager for some feedback. If you have any suggestions or questions feel free to leave it in the comments.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
Star Wars Galaxy [v0.1.1] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-12-22, released 2015-12-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Star Wars Galaxy [v0.1.1].
Run Star Wars Galaxy [v0.1.1] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorKymac, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
