Source-checkedWeapons, items & crafting

Star Wars Weapons + Energy Shields, rebalanced

by Sneaky_Weasel · for Space Engineers

*** Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other…

16KDownloads
6 yr agoLast updated
Steam WorkshopSource

About Star Wars Weapons + Energy Shields, rebalanced

From Steam Workshop

*** Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other…

*** Unfortunately I no longer have time to tweak or update any of my SE mods; in fact I'm on a complete SE break. As always, 100% of my work is totally free to share/change/republish, any other author whose content is inside my mods should be consulted separately. Hope the community is still enjoying the game and modders can benefit from my dodgy work! ***

This is a combination and tweak of two other mods:Razortron's ridiculously good Star Wars Weapons mod, and Cython's equally amazing Energy Shields mod; Links to the originals are as follows:

http://steamcommunity.com/sharedfiles/filedetails/?id=598138548 http://steamcommunity.com/sharedfiles/filedetails/?id=484504816

This mod contains a heavily cut-down number of Razortron's weapons, with rebalanced (nerfed) effectiveness values (e.g. damage, fire rate, range) based on a sketchy formula which makes them feel (to me) more like they look in the movies. They also require custom components to build, allowing me to put a progression path onto my server. Ammo costs are also configured so there's more consistent bang-for-buck.

There are also a few custom "vanilla" weapons: the small ship turrets can be mounted on large grids (1x1x1 block, slower fire rate vs the normal large block 3x3x3 ones,) the interior turret can be mounted on small grids (same as large block version otherwise,) and there's a large ship gatling (5x dmg and cost of the standard gatling, custom ammo.) Finally, the large rocket launcher can take either standard 200mm missiles, or a slower but harder hitting 500mm torpedo.

Similarly Cython's energy shields have had the custom components added to their requirements. IMO they balance the lasers well when configured as listed below. Also I tweaked the HUD display commands: "/shields on" will display the shield strength from a control seat, "/shields off" will remove the display.

Energy Shields configuration: Grid Shield Max HP Recharge Power Large Large 400k 20 10 Large Small 50k 20 20 Small Large 10k 4 2 Small Small 1250 4 4 Point & Rechard Multipliers: 0.125, Power Multiplier 0.0675 Deformation 0.5x, Bullet 1.5x, Explosion 0.75x

Weapons list w/ grid size compatibility: Gatling gun (large & small) Rocket launcher (large & small) Reloadable rocket launcher (small) Interior turret (large & small) Gatling turret small (large & small) Missile turret small (large & small) Gatling turret large (large) Missile turret large (large) Starship laser cannon (large & small) XWing laser cannon (small) TIE laser cannon (small) Turbolaser (small) Millennium Falcon cannon (large & small) Heavy turbolaser (large) Concussion missile launcher (large & small) Heavy concussion missile launcher (large) Proton torpedo launcher (large & small) Heavy proton torpedo launcher (large) Starship laser turret (large & small) XWing laser turret (small) TIE laser turret (small) Millennium Falcon turret (large & small) Large turbolaser turret (large) Heavy turbolaser turret (large) Concussion missile turret (large & small) Heavy concussion missile launcher (large)

I must stress all the beam weapons are the work of Razortron - getting all the sounds must have been a mountain of work so massive thanks again. I mainly tweaked component requirements and ammo costs, balanced damage output/fire rate/turret rotation speed etc, and redid the icons vanilla-style.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

Star Wars Weapons + Energy Shields, rebalanced on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-07-05, released 2020-07-05

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Star Wars Weapons + Energy Shields, rebalanced.

Dependencies

  • Required: steam_workshop project 2105855524 (steam_workshop, not in our catalogue)

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Star Wars Weapons + Energy Shields, rebalanced on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorSneaky_Weasel, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Star Wars Weapons + Energy Shields, rebalanced, answered

Generated from the mod’s own source data.

Is it free?

Yes. Star Wars Weapons + Energy Shields, rebalanced is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Star Wars Weapons + Energy Shields, rebalanced from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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Run Star Wars Weapons + Energy Shields, rebalanced on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Star Wars Weapons + Energy Shields, rebalanced in Files.