About Super MOD PACK -Ten Years Old-1.51GB
From Steam Workshop如果你想要制造超级战舰,那么你就会需要这个MOD。 If you want to build super battleship, then you will need this mod. 如果你想要制造超级战舰,那么你就会需要这个MOD。 If you want to build super battleship, then you will need this mod.…
如果你想要制造超级战舰,那么你就会需要这个MOD。 If you want to build super battleship, then you will need this mod. 如果你想要制造超级战舰,那么你就会需要这个MOD。 If you want to build super battleship, then you will need this mod. 如果你想要制造超级战舰,那么你就会需要这个MOD。 If you want to build super battleship, then you will need this mod.
配件包。 Dreadnought_Turret_三型 https://steamcommunity.com/sharedfiles/filedetails/?id=3810207055
Due to the character‑limit for mod descriptions on the Workshop:
Please check the artworks section on my Steam profile. I have uploaded images containing the full instruction manual there for reference.
Example: Anti‑Air Gun screenshot [https://steamcommunity.com/sharedfiles/filedetails/?id=3810163152&fileuploadsuccess=1]
# Super MOD PACK -Ten Years Old‑ Simplified Introduction Super MOD is a long‑established mod with more than ten years of history. On the occasion of its 10‑year anniversary, I want to talk about its history.
This mod already existed back in **2014**, only a few months after Space Engineers was released. In 2015, many players found it useful, so I released it publicly. It was officially published on Steam in **2016**, and it is now over ten years old.
## Super MOD Development History At the very beginning, vanilla thrusters and nuclear reactors had very poor performance. Even a simple flying setup of "thrusters + reactor + long blocks" could barely work. Therefore, Super MOD **only boosted thrusters and reactors at first**. All other devices were gradually added later through my research.
Starting in 2016, players requested more content, so I expanded the mod with more components. Back then I also implemented the Battlecruiser from StarCraft 2. Side note, players could use this ship at that time: Battlecruiser from starcraft 2 [https://steamcommunity.com/sharedfiles/filedetails/?id=210404483]
Component list for this ship:: Small Reactor 1309, Gyroscope 829, Small Thruster 596, Large Thruster 447, Large Reactor 112 Gatling Turret 28, Missile Turret 22, Interior Light 12, Door 12, Spotlight 4, Gravity Generator 3
From the start of its design and release, Super MOD was never made to compete for attention against other mod authors. Because vanilla equipment was so weak, many beautiful ships from the workshop were just decorative art pieces that could not be operated. **My mod turns those decorative art‑piece ships into vessels that can truly run and function inside the game.** That is the original, core positioning of this mod.
In 2017, some players complained that their ship builds could not handle the high‑stat thrusters and equipment, and asked me to rebalance everything. I refused rebalancing directly. Forced balance has ruined many games, and hard limits already exist from the game engine and computer hardware.
Between 2016 and 2017, I worked together with many server hosts and regular players for testing, and we reached a conclusion: The game engine calculates batteries once per second. One thousand vanilla batteries require one thousand calculation cycles. One Super MOD‑enhanced battery has performance equal to one thousand vanilla batteries, yet the engine only computes it one single time. This proves: **One battery from Super MOD equals one thousand vanilla batteries, while its computation cost is only 1/1000, at most 1/100 of vanilla. This is a positive optimization for the game.**
2017 was a major update milestone for Super MOD. Instead of creating a brand‑new mod entry, the file was recompressed to under 12 MB and re‑released. It previously had several names: Super Tech MOD, Tech MOD, UPmod, Super MOD. It now has its own unique ID and will not conflict with any other mods.
Around that time, Shield MOD and Weapon Core MOD were also released: Shield MOD was unstable at first and only became usable starting from version 2.2. As for Weapon Core MOD, it has never run properly ever since I subscribed to it. Therefore I will never add compatibility for a broken mod.
This mod is compatible with VF MOD and T‑Tool MOD. Weapon Core MOD is the only incompatible one. This mod was also born because the official developers ignored requests from domestic players. I added many improvements that should have been official features into this mod myself.
From 2019 to 2025, the mod received continuous minor revisions. I improved almost every modifiable in‑game block and device.
The original core purpose of Super MOD: Resolve issues caused by neglected vanilla components, plus workshop overflow with many duplicate mods leading to compatibility conflicts, game crashes and wasted C‑drive storage space. Essentially it is an **integration‑and‑optimization mod**. It fixes compatibility problems while allowing you to build great‑looking super‑ships that are also combat‑ready. Later equipment buff ideas were inspired by sci‑fi movies, sci‑fi video games, UFO footage and Wikipedia. I also recommend purchasing the full game DLCs. Useful official content is spread across multiple separate DLC packs.
## Current Simplification & Optimization Plan I have performed **large‑scale file removal and cleanup** for this new version of the mod and I want to inform everyone. There were too many assets inside the equipment and data folders. I removed the enhanced‑equipment sub‑folder and redundant files under data. Only the legacy collection of thrusters and safe‑zone‑related content have been retained.
## Compatibility & Usage Instructions
**Weapon Core MOD is the only incompatible mod.** It has never worked properly ever since its release, so compatibility support will not be considered. For other mods including speed patches, spacesuit mods, starting‑credits mods and respawn‑ship mods: these mods modify the same game files. Do not subscribe to multiple overlapping ones.
You may ask an AI for help if you encounter problems. This mod is over ten years old and you do not need to worry about stability.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 42d ago.
Super MOD PACK -Ten Years Old-1.51GB on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-23, released 2026-09-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Super MOD PACK -Ten Years Old-1.51GB.
Dependencies
- Required: steam_workshop project 3698333833 (steam_workshop, not in our catalogue)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Super MOD PACK -Ten Years Old-1.51GB on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author人族狙击手, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
