About T.N.F. Planetary Dropship 'Ghost' Mk.V (H)
From Steam Workshop"Glancing out the rear hatch window slit, he could see the three other Ghosts in the formation, their sunlit armor bright against the blackness of space. Armed with rotary autocannons and clad in…
"Glancing out the rear hatch window slit, he could see the three other Ghosts in the formation, their sunlit armor bright against the blackness of space. Armed with rotary autocannons and clad in sloped, gray-painted steel, the dropships of the strike carrier Carnage were closing in fast on their planned line of departure." -From The Fleet Beyond Neptune
This variant of the Ghost planetary dropship is brought along on Strike Infantry operations or Fleet away-missions where casualties are expected. It can either wait outside the range of enemy direct fire and later fly in to treat wounded after the fighting, or it can be tasked to perform independent combat search-and-rescue missions. It is therefore armed with fixed gatling guns and automated turrets. Its on-board medical instruments allow effective treatment of all combat related injuries, and there are even reports of some grievously wounded personnel making miraculous recoveries.
Like the other Ghost variants, the multi-mission and cargo transport versions, the H-type is capable of planet-to-space transitions without a hydrogen propulsion system. Hangars in all recently built Fleet ships are specifically designed to carry a Ghost of the most relevant variant.
Atmospheric entry: ● When entering a planet’s gravity pull from space, level the Ghost with the planet’s gravity, shut down its inertia dampeners, and let it free fall to the surface. ● When below 1000 m, engage the inertia dampeners and the ship will quickly slow down, and stop completely after around 150-300 m, depending on the planet’s size and gravity. Alternatively, the dropship’s parachute can be used.
Atmospheric launch: ● Turn on ion thrusters, level the dropship with the planet’s gravity, and engage full upward thrust. ● The Ghost will enter a transition phase in the planet’s upper atmosphere, where it will temporarily lose speed. Keep the thrusters at full burn, and the dropship will begin to accelerate again after it reaches around 50 m/s, depending on the planet’s size and gravity. ● At this point the ion thrusters deliver enough thrust, and the dropship can continue to maneuver in orbit, or continue into space.

General characteristics: ● Crew: 1x Pilot + 2x Passengers ● Length: 13 m ● Width: 10,5 m ● Height: 4,5 m
Armaments: ● 2x 25mm Gatling Turrets ● 6x 25mm Fixed Gatling Guns
Features: ● Capable of atmospheric entry and launch. ● Survival kit which allows respawning, oxygen replenishment and healing. ● Radar panel which marks friendly units running the same script, and enemy/neutral ships targeted by the dropship’s turrets. ● Internal and external information screens showing the dropship’s heading, position relative to an horizon, ammunition and fuel storage, and damage diagnostics. ● T.N.F. markings, using the Fleet’s logo converted to monospace by Whiplash141. ● Spare hydrogen and oxygen bottles, tools, weapons and ammo in cockpit. ● Air vent with depressurize on, which renews the cockpits oxygen supply when in atmosphere, or in a hangar. ● An internal projector to aid in repairing the ship. ● Survival ready!
Known issues: ● None at the moment.
Acknowledgements: ● The radar panel uses Whip’s Turret Based Radar script by Whiplash141. ● The information screens use MMaster's LCD 2 script. ● The screen showing the planet's horizon and the dropship's heading is using Whip's Artificial Horizon Redux script by Whiplash141. ● Diagnostics screen is using the Manual Refresh Floor Plan Script Mk1 by Alysius.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
T.N.F. Planetary Dropship 'Ghost' Mk.V (H) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-07-01, released 2022-07-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of T.N.F. Planetary Dropship 'Ghost' Mk.V (H).
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What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorMalmhrid, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
