About T.N.F. Planetary Dropship 'Rhino' Mk.II
From Steam WorkshopSome situations are resolved by slamming missiles into the enemy, but others require strike teams of specialized infantry armed with rifles, grinders and explosives. Dropships are designed to carry…
Some situations are resolved by slamming missiles into the enemy, but others require strike teams of specialized infantry armed with rifles, grinders and explosives. Dropships are designed to carry these strike teams to their targets and support them after the drop. Rhino dropships are capable of delivering their payload from orbit to the surface of a planet, and then return to space.
The Rhino’s crew chief and gunner have their own control stations and can provide support with the dropship’s twin gatling turrets. Its passengers need to wear protective suits with thermal lining and oxygen in order to survive atmospheric launch and entry. The passenger seats have a supply of oxygen and hydrogen, and will automatically replenish the passengers’ suits and jetpacks during flight.
Atmospheric entry: -When entering a planets gravity pull from space, shut down the Rhino’s ion thrusters and let it free fall to the surface. -Engage the atmospheric thrusters and the ship will slow down from around 3000 m and stop completely at around 900 m.
Atmospheric launch: -Engage full upward thrust with the six hovering thrusters until you reach 3500 m. -Point the ship’s nose at the direction of travel, and activate the ion and hydrogen thrusters. -Use the hydrogen thrusters, with the ion and atmospheric thrusters at full burn, in short bursts to keep the ship going forward until it reaches 11 000 m. -The hydrogen and atmospheric thrusters can then be switched off, the ion thrusters delivering enough propulsion.
General characteristics: -Crew: 1x Pilot + 2x Crew Chief/Gunner -Length: 15,5 m -Width: 13,5 m -Height: 6 m
Armaments: -2x Gatling turrets
Troop carrying capacity: -6x Heavily equipped personnel
Features: -Capable of atmospheric launch and re-entry. -Cockpit display showing the ship’s status using MMaster’s LCD-script. -Passenger seats with spare hydrogen and oxygen bottles, weapons and ammo. -Onboard oxygen generator which provides oxygen to the pilot and hydrogen to the hydrogen tanks. -An internal projector to aid in repairing the ship. -Survival ready!
Known issues: -To get the thruster override timer blocks to work, they must be double-tapped.
Acknowledgements: -MMaster's LCD 2 script. -The screens showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Script, made by Whiplash141. -Diagnostics screens using the Floor Plan Script by Alysius.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
T.N.F. Planetary Dropship 'Rhino' Mk.II on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-07-11, released 2020-07-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of T.N.F. Planetary Dropship 'Rhino' Mk.II.
Run T.N.F. Planetary Dropship 'Rhino' Mk.II on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorMalmhrid, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
