About Tethers - Power and Fuel [Testing Phase] (OBSOLETE - LINK OF NEW VERSION IN DESC)
From Steam WorkshopPlease be sure to check out and support this idea: Conveyor Tethers ^^^ It's a link, click it. CLICK IT! ^^^ 'Conveyor tubes/hoses' Not sure if it's possible but i will try to emulate this as well…
Please be sure to check out and support this idea: [h1] [BLOCK SUGGESTION] Conveyor Tethers [/h1] ^^^ It's a link, click it. CLICK IT! ^^^ 'Conveyor tubes/hoses' Not sure if it's possible but i will try to emulate this as well after the cable's are done.
Since I'm on a break form SE, I gave permission to Faolon to take over this mod, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2648152224
TESTING ONLY
It is not done. This release is just for testing. Word of caution for servers. Please keep in mind that this is still in a very early stage of development and I'm not as experienced. It may crash, it may crash a lot and in SP it's much more forgiving then on a server with lot's of players. Although testing if and how it's working on servers is very important, keep in mind of the possible issues that may arise and if you have a large server, I do not recommend this mod just yet, as a crash will impact a lot of players. Closed group/small servers should be fine as long as you understand the risks.
LATEST UPDATE NOTES
UPDATE 7
- Fix for MP interaction issues.
- Cable distance rework that goes as follows:
- Two static grids cable distance 200m;
- Two large grids cable distance 100m, regardless if and which is the static one;
- Two small grids cable distance 20m;
- Cable distance between a large and small grid is 50m.
Note, it's still an ongoing testing, many errors, bugs and other issues are to be expect. It is pointed out as "Testing Phase".
For the full list of updates, see Discussion tab 'CHANGELOG' thread.
USAGE
Without having any blocks or tools equipped: Left click a tether block to grab a cable, aim at other tether blocks or at any other functional block that is not the same grid to connect. Repeating the above step will disconnect connected grids. Right click to cancel/drop the cable. Right-clicking a tether block (without holding a cable) that already has a connection will disconnect. To save the blueprints without all the connected grids, use CTRL+Shift+C instead of CTRL+C. Otherwise disconnect any cables before making a copy-paste as otherwise might end up with unwanted results later down the line.
NOTE
Static grids can have cables reach up to 100 meters. Dynamic grids (ships/wheeled vehicles etc) can only reach up to 20 meters. Moving a grid beyond 20m will auto-disconnect.
CURRENTLY AVAILABLE BLOCKS
Blocks are not in the public list, you have to use search to find them. Charging Station Powerline Pillar Transformer Pylon Power Sockets
TODO
Add persistent connections. Add more connection blocks variety. Add special cable socket blocks rather then being able to connect cables on any terminal block. LOD models for the various blocks. Terminal list containing currently connected grids and ability to sever/disconnect them. Terminal access. Power transmission on/off button. Separate power transmission and power+data transmission. (The ability to only have power between grids without connecting them in the terminals.) Cable drooping. Cable wind movements, idle animations. Gas refuel hoses. Faction control.
Huge thanks to KLIME that the code is based of. This will be a substitute until the real power cables mod by Churrosaur gets finished. Also the rest of the modding community that is so helpful. Thanks to JackRPG for showcasing my mod. Check his other videos out, like and subscribe for more SE content. Big, big thanks to Twertoon for providing a fix for the latest major update 'Heavy Industry'.
DO NOTE THAT THIS WILL SAVE BOTH GRIDS WHEN MAKING BLUEPRINTS JUST LIKE IT WOULD IF CONNECTED VIA A CONNECTOR!
COPYRIGHT DISCLAIMER
REUPLOAD PERMISSIONS You're not permitted to edit or reupload this without permissions from contributing authors (either listed in the contributors section or following the original mods link) outside server mods and server modpacks. Server specific rebalance mod is allowed without permission under the added condition that it's uploaded as UNLISTED and following the 'reupload conditions'.
REUPLOAD CONDITIONS
- If My mod uses another authors work that does not give editing permission by default, You will need to ask listed authors for permission first, after which the continuing conditions apply.
- This will be noted on any mods using other authors assets and other contributons.
- Mod name cannot be the same, it has to differentiate itself from My original mod name by something, some prefix or suffix.
- You cannot use My original mod thumbnail for Your mod.
- You can use My videos showcasing Your mod if You don't have the ability to make Your own and if the showcase still makes sense for Your mod, e.g no significant model changes or non at all etc.
- You best decide, but any other images You are to make Yourself.
- Credit Me, any contributing authors and link to My original mod must be provided in Your mod description.
- Clear instructions must be provided that using Your version of mod, any bugs are to be reported solely to You on Your mod page and not My own original mod as they don't necessarily need to corelate nor do I fix and update bugs based on other peoples mod reuploads, unknown mod edits etc, nor will I ever check a mod reupload for bugs or other errors.
- By reuploading, you are taking any updating responsibility on your own.
- However, any updates I make that would still work for Your mod as well can be integrated.
REMARKS
Highlights
From source dataFootprint
A 46 MB download, rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Tethers - Power and Fuel [Testing Phase] (OBSOLETE - LINK OF NEW VERSION IN DESC) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-08-18, released 2021-08-18, 46 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Tethers - Power and Fuel [Testing Phase] (OBSOLETE - LINK OF NEW VERSION IN DESC).
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
- File size
- 46 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTwitchingPsycho, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
