About Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!
From Steam WorkshopIMPORTANT!!! LOAD AT TOP PRIORITY it needs it right now do to some mods. BASICS!!! Currently to connect small grid you will need a conveyorhoseconnector, this will change, for now you will need to…
IMPORTANT!!! LOAD AT TOP PRIORITY it needs it right now do to some mods. BASICS!!!
Currently to connect small grid you will need a conveyorhoseconnector, this will change, for now you will need to search it up, its not usable through the pillars scroll wheel menu, its a separate block! just search hose and you should see it, when placed it looks like a speaker, for pillars, its called pillar,
there is also a max connections system, and it does have a config you can change. example path for it, *"C:\Users\Faolon\AppData\Roaming\SpaceEngineers\Saves\76561198337890155\Power test v2 Tethers Mod\Storage\TethersInDev_Faolon\settings.cfg"*
Left click to grab a cable, left click to connect, right click to remove/pickup cable, right click again to remove fully, if you right click on a empty pillar/port, just left click twice to use it, some weird thing puts in in a weird cancelled state.
Power Cables is a mod that allows you to create essentially power lines, as well as charging stations and charge vehicles, and other grids in general, its a way to get power from point A to point B. or point a, to b, to c, and the whole alphabet :) If you want to create a power plant, then go for it!
There should no longer be any Log/error issues as it stands. ITS BEEN PATCHED AGAIN! and its been tested by a few people for this, log issues should be fixed. and the sim speed issue as well!
CURRENT GOALS
need to do models, and build stages.
Release MP UPDATE. YESSSSS
Below is issues till release Mod need to be priority loaded - not sure why :( some mod incompatibility issues - not sure why either yet :(
Other issues that arise. as well as maybe some remodeling work, and implementing some features that were planned.
Word of caution for servers. Please keep in mind that this is still in a very early stage of development and I'm not as experienced. (still learning C#) It may crash, it may crash a lot and in SP it's much more forgiving then on a server with lot's of players. Although testing if and how it's working on servers is very important, keep in mind of the possible issues that may arise and if you have a large server, I do not recommend this mod just yet, as a crash will impact a lot of players. Closed group/small servers should be fine as long as you understand the risks.
LATEST PATCH
LOG/ERRORS, this should now be patched.(again). if there are further issues, please report them. Multiplayer fixed/implemented
UPDATE NOTES FROM BEFORE OWNERSHIP CHANGE
UPDATE 7 Cable distance rework that goes as follows: Two static grids cable distance 200m; Two large grids cable distance 100m, regardless if and which is the static one; Two small grids cable distance 20m; Cable distance between a large and small grid is 50m.
Note, it's still an ongoing testing, many errors, bugs and other issues are to be expected.
For the full list of updates, see Discussion tab 'CHANGELOG' thread.
USAGE
Without having any blocks or tools equipped: Left click a tether block to grab a cable, aim at other tether blocks or at any other functional block that is not the same grid to connect. Repeating the above step will disconnect connected grids. Right click to cancel/drop the cable. Right-clicking a tether block (without holding a cable) that already has a connection will disconnect. To save the blueprints without all the connected grids, use CTRL+Shift+C instead of CTRL+C. Otherwise disconnect any cables before making a copy-paste as otherwise might end up with unwanted results later down the line.
NOTE Static grids can have cables reach up to 100 meters. Dynamic grids (ships/wheeled vehicles etc) can only reach up to 20 meters. Moving a grid beyond 20m will auto-disconnect. This can be changed in the config now!
CURRENTLY AVAILABLE BLOCKS Blocks are not in the public list, you have to use search to find them. Charging Station Powerline Pillar Transformer Pylon HoseConnector (small grid connection point NEW)
[h1]TODO[/h1] (after major fixes) Add more connection blocks variety. Add special cable socket blocks rather then being able to connect cables on any terminal block. LOD models for the various blocks. Terminal list containing currently connected grids and ability to sever/disconnect them. Terminal access. Power transmission on/off button. Separate power transmission and power+data transmission. (The ability to only have power between grids without connecting them in the terminals.) Cable drooping. Cable wind movements, idle animations. Gas refuel hoses. Faction control.
Id also like to give thanks to TwitchingPsycho for letting me continue this mod and to fix it up for everyone.
Also the rest of the modding community that is so helpful.
Thanks to JackRPG for showcasing this mod. https://www.youtube.com/watch?v=peDCkhJqw78 Check his other videos out, like and subscribe for more SE content.
DO NOTE THAT THIS WILL SAVE BOTH GRIDS WHEN MAKING BLUEPRINTS JUST LIKE IT WOULD IF CONNECTED VIA A CONNECTOR!
COPYRIGHT DISCLAIMER
[h1]REUPLOAD PERMISSIONS[/h1] THESE HAVE NOT CHANGED You're not permitted to edit or reupload this without permissions from contributing authors (either listed in the contributors section or following the original mods link) outside server mods and server modpacks. Server specific rebalance mod is allowed without permission under the added condition that it's uploaded as UNLISTED and following the 'reupload conditions'.
REUPLOAD CONDITIONS If My mod uses another authors work that does not give editing permission by default, You will need to ask listed authors for permission first, after which the continuing conditions apply. This will be noted on any mods using other authors assets and other contributons.
Highlights
From source dataFootprint
A 42 MB download, rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!! on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2024-10-14, released 2024-10-14, 42 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!!.
Run Tethers - Power Poles | REWRITE/MULTIPLAYER RELEASE!! on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
- File size
- 42 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorGirl Kisser, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
