Source-checkedTechnology & automation

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS

by FaolonBriare · for Space Engineers

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS

132Downloads
2 yr agoLast updated
mod.ioSource

About Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS

From mod.io

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS

IMPORTANT!!!
THIS WILL NOT WORK ON CONSOLE AS IT USES CLIENT SIDE SCRIPTS
Should work for windows store version and EOS Servers

 

BASICS!!!

Currently to connect small grid you will need a conveyorhoseconnector, this will change, for now you will need to search it up, its not usable through the pillars scroll wheel menu, its a separate block! just search hose and you should see it, when placed it looks like a speaker, for pillars, its called pillar,

there is also a max connections system, and it does have a config you can change. example path for it, "C:\Users\Faolon\AppData\Roaming\SpaceEngineers\Saves\76561198337890155\Power test v2 Tethers Mod\Storage\TethersInDev_Faolon\settings.cfg"

Left click to grab a cable, left click to connect, right click to remove/pickup cable, right click again to remove fully,
if you right click on a empty pillar/port, just left click twice to use it, some weird thing puts in in a weird cancelled state.

Power Cables is a mod that allows you to create essentially power lines, as well as charging stations and charge vehicles, and other grids in general, its a way to get power from point A to point B. or point a, to b, to c, and the whole alphabet :) If you want to create a power plant, then go for it!

There should no longer be any Log/error issues as it stands.
ITS BEEN PATCHED AGAIN! and its been tested by a few people for this, log issues should be fixed. and the sim speed issue as well!

CURRENT GOALS

need to do models, and build stages.

Release MP UPDATE.
YESSSSS

Below is issues till release
none-

Other issues that arise.
as well as maybe some remodeling work, and implementing some features that were planned.


Word of caution for servers.
Please keep in mind that this is still in a very early stage of development and I'm not as experienced. (still learning C#)
It may crash, it may crash a lot and in SP it's much more forgiving then on a server with lot's of players.
Although testing if and how it's working on servers is very important, keep in mind of the possible issues that may arise and if you have a large server, I do not recommend this mod just yet, as a crash will impact a lot of players.
Closed group/small servers should be fine as long as you understand the risks.

LATEST PATCH

LOG/ERRORS, this should now be patched.(again).
if there are further issues, please report them.
Multiplayer fixed/implemented


UPDATE NOTES FROM BEFORE OWNERSHIP CHANGE


UPDATE 7
Cable distance rework that goes as follows:
Two static grids cable distance 200m;
Two large grids cable distance 100m, regardless if and which is the static one;
Two small grids cable distance 20m;
Cable distance between a large and small grid is 50m.

Note, it's still an ongoing testing, many errors, bugs and other issues are to be expected.


For the full list of updates, see Discussion tab 'CHANGELOG' thread.


USAGE

Without having any blocks or tools equipped:
Left click a tether block to grab a cable, aim at other tether blocks or at any other functional block that is not the same grid to connect.
Repeating the above step will disconnect connected grids.
Right click to cancel/drop the cable. Right-clicking a tether block (without holding a cable) that already has a connection will disconnect.
To save the blueprints without all the connected grids, use CTRL+Shift+C instead of CTRL+C.
Otherwise disconnect any cables before making a copy-paste as otherwise might end up with unwanted results later down the line.


NOTE
Static grids can have cables reach up to 100 meters.
Dynamic grids (ships/wheeled vehicles etc) can only reach up to 20 meters.
Moving a grid beyond 20m will auto-disconnect.


CURRENTLY AVAILABLE BLOCKS
Blocks are not in the public list, you have to use search to find them.
Charging Station
Powerline Pillar
Transformer Pylon
Power Sockets


TODO

Read the full description on mod.io →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 2 yr ago.

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
21032-tethersindev-5iem.zip, released 2024-10-14

Run Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on mod.io as “Mods”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
  • ✓AuthorFaolonBriare, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS, answered

Generated from the mod’s own source data.

Is it free?

Yes. Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS is free to download from mod.io.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS from mod.io and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Tethers - Power Poles | REWRITE/MULTIPLAYER RELEAS in Files.