About Twin Missile Launchers (DX11)
From Steam WorkshopRapid Firing Missile Launchers designed to pound enemies with rapid bursts of 4 rockets. Dimensions: 1x2x1 (2 tall) Standard turret (Large) shoots "Mini Missiles", TEN times LESS powerful than the…
Rapid Firing Missile Launchers designed to pound enemies with rapid bursts of 4 rockets.
Dimensions: 1x2x1 (2 tall)
Standard turret (Large) shoots "Mini Missiles", TEN times LESS powerful than the vanilla 200mm missiles, but has TEN times the fire rate.
Small turret (Small) shoots "Micro Missiles", FIVE times LESS powerful than MINI MISSILES ( so FIFTY times less powerful than the vanilla ones) and same fire rate of the large turret.
Resources requirement scale like power stated above: 10 less / 50 less than vanilla.
Note: Micro Missiles are designed for dogfighting of small ships, they do NEGLICTABLE damage on even LIGHT (Large) ARMOR, but still packs a punch on Heavy (Small) Armor.
Survival ready, build stages done :)
UPDATE1: Fixed micro missile size to fit in small conveyors and tubes. Added Reloadable small fixed launcher. Icon pending...
UPDATE2: Added a "fixed" micro missile launcher only manually loadable like vanilla one, and a little cheaper ;) Shoots at 120rpm. Icons pending...
UPDATE2b: Added Reloadable micro missile launcher (fast fire like turrets, 5 seconds reload time, 4 round burst)
UPDATE3: Icons added! Large Launcher added (x2 fire rate than vanilla, shoots mini missiles).
UPDATE3b: Corrected assembler ammo icons
UPDATE4: Moved missile spawn ahead: 0,5 meters for small lanchers/turrets - 1,5 m for large ones
UPDATE5: Moved spawn further ahead to 1,5 (Small) and 2,5 meters (Large) as requested
UPDATE6: Modified Micro Launcher Models (Fixed and Reloadable)
UPDATE7: Fixed turret base mesh
UPDATE8: Adjusted Cargo holds, placed movement limits, added damaged effects.
UPDATE9: Due to game latest patch: downscaled missiles production requirements. Due to my mistake: downscaled fixed micro missile launcher (not reloadable) construction requirements.
UPDATE10: Downgraded turret fire rate to 400.
UPDATE11: As requested, damage increment and appropriate burst before reload needed, mass increased, cost increased and explosion ratius increased -----------------------------------------------
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
Twin Missile Launchers (DX11) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-08-26, released 2016-08-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Twin Missile Launchers (DX11).
Run Twin Missile Launchers (DX11) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorMesmerizer, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
