Source-checkedWeapons, items & crafting

Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE)

by Skarrier · for Space Engineers

https://i.imgur.com/xCfGEHg.png Update 25.07.2024 - Severe weapon rebalances, check comments for more precise info. This WIP mod is a roughly made pack of weapons for my exclusive Tyranid Hive Fleet…

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About Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE)

From Steam Workshop

https://i.imgur.com/xCfGEHg.png Update 25.07.2024 - Severe weapon rebalances, check comments for more precise info. This WIP mod is a roughly made pack of weapons for my exclusive Tyranid Hive Fleet…

Update 25.07.2024 - Severe weapon rebalances, check comments for more precise info.

This WIP mod is a roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straigh up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame. This stuff is meant to be used with Tyranids: Hive Fleet Grendel encounter mod for full functionality.

This mod uses a WeaponCore system by DarkStar. Shoutout to Darth411 for letting me use some of his project models an MightyOdin for creating them.

The mod includes several weapons for the new branch of tyranid forces: a Hive-fleet Grendel, a fleet unique to Space Engineers game universe.

The list of weapons includes but not limited to:

Pyro-acid cannon (standard) (kraken) (voidprowler/razorfiend) A standard long-range armament of the Hive-Fleet forces. Fires a slow acidic projectile that travels across long distance, with a small spread. On impact, a pyro-acid blast explodes, dealing high damage in medium radius and low damage in much bigger radius at once. Due to its high flammability, the acid deals x3 damage to any components, basically burning everything through armour and hull. Pyro-acid cannons comes in 4 different varieties: Standard, Kraken, Voidprowler and Razorfiend (for a specific class of living voidships). Standard: Range - 2500m (dmg starts falling off after 1500m to 20% of base dmg) Damage - 3000 in 5m radius and 100 in 10m radius. +300% against components, -50% against heavy armor, +200% against small grids. Kraken: Range - 3000m (dmg starts falling off after 2000m to 20% of base dmg) Damage - 6500 in 6m radius and 200 in 14m radius. +300% against components, -50% against heavy armor, +200% against small grids. Voidprowler: Range - 4500m (dmg starts falling off after 2500m to 20% of base dmg) Damage - 13000 in 9m radius and 300 in 22m radius. +300% against components, -50% against heavy armor, +200% against small grids. Razorfiend Pyro-acid cannon fires twice as fast as Voidprowler one and doesn't have a damage falloff Bio-plasma (standard) (razorfiend) A specialised biomorph which is capable of emitting a stream of a superheated organic plasma, burning through any armor and destroying energy shields. A Bio-plasma weapon comes in 2 different varieties: Standard and Heavy. Standard: Range - 1200m (no falloff) Damage - 118000 per volley. +300% against any armour type, +500% against shields. Heavy: Range - 1800m (no falloff) Damage - 400000 in 3m radius per volley. +300% against any armour type, +500% against shields. Feeder tentacle Feeder tentacles are main weaponry of a Strangler living voidships. These homing tendrils are extremely powerful, capable of tearing through the sturdiest warship hulls like through the paper walls, devouring anything inside. Range - 400m (no falloff) Damage - 30000 in 4m radius. -90% against shields. Strangler tentacle An additional weaponry of the Strangler living voidships. This tentacle propels itself to the target and pulls it in the direction of the host, right in the grasp of the Feeder tentacles. Range - 2000m (no falloff) Damage - 1500. Special effect - pulls target in the direction of weapon position. Tyranid ship tooth Colossal gaping maws of the Clutch Hive-Fleet voidships are filled exactly with these. The teeth works as a ramming upgrade, constantly dealing an insane amount of damage in a small range in front of them. Under the pressure of enourmous voidship jaws any energy shields are exploding in a matter of seconds, and the vessel itself is next. Range - 120m (dmg starts falling off after 50m to 5% of base dmg) Damage - 2500 in 10m radius per second. +1000% against shields. Predator cannon One of unique biomorphs of the Hive-Fleet Grendel, this giant artillery piece fires a burst of sighly homing explosive biomorphs with one sole purpose: to hunt down light enemy ships. Upon impact, projectile-biomorph explodes in a cloud of its shell pieces, tearing light armoured hulls apart with just a several hits. A Predator cannon weapon comes in 2 different varieties: Voidprowler and Razorfiend (for a respective living voidships classes). Voidprowler: Range - 1500m (no falloff) Damage - 3500 in 7m radius and 15600 shrapnel dmg (26 pellets). -75% against heavy armor, -75% against components (for shrapnel). Razorfiend: Range - 2500m (no falloff) Damage - 4500 in 8m radius and 36000 shrapnel dmg (36 pellets). -75% against heavy armor, -75% against components (for shrapnel). Heavy deathspitter Heavy deathspitter fires a stream of corrosive blasts with high spread, scattering the damage across the target at longer ranges. This weapon can be found only on Vanguard class living ships of the Hive-Fleet Grendel. Range - 1500m (dmg starts falling off after 900m to 50% of base dmg) Damage - 7740 total damage in 6m radius and 9m depth per volley. +200% against small grids. Bio-torpedo This biomorph fires a giant spike-like creature that travels a 500m distance before awaking and starting to seek any available target in its huge range. Upon colliding with the target, this torpedo propels itself deep into the hull and explodes into the swarm of tiny leeches, bursting out of the prey to find their own targets. On their way out, leeches devoures through the ship systems, causing the whole vessel to shut down for 8 seconds.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 2 yr ago.

Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE) on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-10-03, released 2024-10-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE).

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE) on a Space Engineers server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorSkarrier, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE), answered

Generated from the mod’s own source data.

Is it free?

Yes. Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE) from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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Run Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE) on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Tyranid Weaponry: Hive-Fleet Grendel (WIP) (WEAPONCORE) in Files.