UfoL's Bullet Trails (Tracers) - All-In-One
UfoL's Bullet Trails (Tracers) - All-In-One
Description
FEATURES:
MOD ADDS 4 NEW COLOUR TRACER VARIANTS TO VANILLA 5.56MM AND 25MM AMMO:
- Orange
- Red
- Green
- Blue
- Vanilla ammo unchanged
100% Chance of tracer bullet with each shot fired. 5x larger trails than vanilla Visual changes only - other stats unchanged. All new ammo craftable in survival.
WARFARE UPDATE:
Due to Warfare 1 update changes i had to make decission. Either introduce 40 different mags in each color for each weapon, which would get riddiculous and clutter inventory immensely, or i could stick to "one-mag-fit-all" approach and slightly affect weapon balance. I chose the latter. So now all the rifles share same tracer ammo, and all the pistols share their tracer magazines.
AMMO CHANGE:
NOTE: I assume ammo system works the same in xbox version as it does on PC, but i may be wrong. If you struggle, try one of my other single-coloured mods. The do not need ammo change.
TO CHANGE AMMO TYPE IN RIFLE: Drag Rifle on hotbar. Keep pressing Rifle's hotkey number to cycle through ammo types. (Make sure you have colored ammo in invetory)
To change ammo type in Fixed Gatlings: Put new ammo in Gun's inventory. Disable conveyor acces, or they will keep pulling old ammo type. Remove old ammo. Guns should switch to new ammo. If they run out of ammo they will automatically switch to another one. Seems they are less prone to get stuck than turrets. If you are in control seat you can swap ammo by tapping guns hotkey, same way as with rifles.
TO CHANGE AMMO TYPE IN TURRETS: Newly built turrets and out of ammo turrets will NOT switch. You will need to prime them with last used ammo magazine first (vanilla ammo if it's first use). Place new ammo in Turret's inventory and let it shoot. Once old ammo is depleted it should automaticaly switch to next available ammo in turret's inventory. Turrets will only pull last used ammo type. So make sure turret have disabled conveyor access before you try to switch, or it will keep pulling old ammo. Note that in Creative Mode turrets never run out of ammo, therefore they can't switch to other ammo. Use Survival with Creative Tools enabled.
Unfotunately, this is how Keen designed this system (ammo switch is vanilla feature). There is not much i can do to help with that without rewriting the whole thing, which would probably bring more bugs than benefits.
SINGLE COLOUR VARIANTS:
- Tracers - Orange
- Tracers - Red
- Tracers - Green
- Tracers - Blue
STEAM PAGE: https://steamcommunity.com/workshop/filedetails/?id=2269021264
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