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NxLabs / Space Engineers

UfoL's Flare Gun

By UfoL_BeerSeeker

Signal Flares to brighten your skies, and find your lost friends... or foes.

UfoL's Flare Gun

Description

Signal Flares to brighten your skies, and find your lost friends... or foes.

Mod Features:

  • Flare HandGun - Character weapon - shoots 26.5mm flares.
  • Flare Smallgrid Gun - shoots 37mm flares.
  • Gun and Ammo buildable in survival.
  • Shots does not damage grid, but do damage players slightly. (note: actual physical projectile not always align with visual effect)
  • 4 Flare colours available: Red, Green, Blue, White.
  • 26.5mm Flare:
  • Distance: 200m
  • Burn Time: 2min
  • Light Radius: 300m
  • Visibility: 7.5km
  • 37mm Flare:
  • Distance: 350m
  • Burn Time: 3.5min
  • Light Radius: 525m
  • Visibility: 12.5km
  • Flares are only modified muzzle effect, they will not save, wont be visible for players coming from more than effect render range, nor collide with environment.
  • Even though i literally copied vanilla gun, and did my best to fix animations, there is still some wonkiness with SE. I suggest using RMB aim to shoot, outherwise flares may go slightly sideways.
  • Models are still plceholders.

Planned features:

  • Large grid flare launchers
  • Smoke flares
  • GPS Markers
  • Physical interactions
  • Proper models

Huge thanks to Chipstix213 for modelling handgun and fixing bug that could cause conflicts. It should now work with any weapon mods if you had any issues before.

As I am still new to modding any feedback is greatly appreciated, especially if i made some stupid mistake resulting in error.

WANT TO CHAT? Join me on Discord.

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