About UltraGyro (DX11)
From Steam Workshop*** Attention *** 7/ 7 / 2016 This Mod has just been re-balanced. It was pointed out that there was an error in the ForceMagnitude calculation for the larger UltraGyro. The UltraGyro is now more…
*** Attention *** 7/ 7 / 2016
This Mod has just been re-balanced. It was pointed out that there was an error in the ForceMagnitude calculation for the larger UltraGyro. The UltraGyro is now more balanced but also far weaker than it previously was. My appologies if this hurts your current / wip designs. To fix those ships that depended on the strong version of the UltraGyro I have released an extra mod with the old "Force" values for the UltraGyro. You can get this new mod called "Ultra-UltraGyro" to fix your ships that used the older over-powered UltraGyro.
Link to New Mod - Ultra-UltraGyro
Finally Updated to DX11 thanks to The Witch.
This mod adds more powerfull Gyroscopes to be used on large ships. Block UltraGyro = 3 x 3 x 3 only available on large ships. Block 2XGyro = 2 x 2 x 2 , only available on large ships.
Ultra Gyro is = to approx 30 1 x 1 Gyros. 2X Gyro is = to approx 10 1 x 1 Gyros.
Most people who use this mod have really large ships that would normally need a few hundred gyros. The 2x gyro was created for the 12 mil kg and up ships.
Caution use of the UltraGyro on Smaller (Large) ships might cause destruction due to high turn rates.
Resources Required to Build: 2X Gyro: Computers = 40 Motors = 32 Large Steel Tubes = 32 Metal Grid = 250 Construction Components = 320 Steel Plates = 2750
UltraGyro: Computers = 135 Motors = 108 Large Steel Tubes = 108 Metal Grid = 500 Construction Components = 1080 Steel Plates = 6000
Some values might need to be tweeked over time.
Update 7 / 7/ 2016 - Rebalanced , Added missing effects and sounds, changed required building components. Update 9 / 26 / 2014 - Now used Custom block categories in the G Menu . Gyros now show in "All Blocks", "Large Blocks", and "CyB Intergalactic" Update 9 / 18 / 2014 - reduced power requirements for both gyros. (All Gyros use power even while the ship is not moving - vanilla mechanic that cannot be changed) :(
Thanks to Cyanox for the proper math.
Highlights
From source dataFootprint
A 246 KB download, rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
UltraGyro (DX11) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-07-07, released 2016-07-07, 246 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of UltraGyro (DX11).
Run UltraGyro (DX11) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Space Engineers
- File size
- 246 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorCyborgJenn, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
