Source-checkedTechnology & automation

Unified Flight OS

by Tel_Arin · for Space Engineers

UNIFIED FLIGHT OS (REV 6.20) Unified Flight OS is a auxiliary autopilot, navigation, HUD, and flight control script for Space Engineers. It handles heavy carriers, warships, small fighters,…

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About Unified Flight OS

From Steam Workshop

UNIFIED FLIGHT OS (REV 6.20) Unified Flight OS is a auxiliary autopilot, navigation, HUD, and flight control script for Space Engineers. It handles heavy carriers, warships, small fighters,…

UNIFIED FLIGHT OS (REV 6.20)

Unified Flight OS is a auxiliary autopilot, navigation, HUD, and flight control script for Space Engineers. It handles heavy carriers, warships, small fighters, tail-sitter rockets, landers, positioning platforms, and elevators.

Please report bugs and rate the script to help other players find it on the Workshop![/quote] [h1]1. Built for Carriers & Heavy Ships[/h1] [list] [*]Smart Cockpit Selection: Auto-adjusts control orientation per seat across multi-bridge grids. [*]Real-Time Braking Calculations: Calculates total mass for exact stopping distances, ignoring docked thrusters. [*]Protecting Docked Grids: Uncheck "Use for Parking" on connectors to prevent dropping sub-grids on takeoff. [*]Soft-Purge Recovery: Built-in reset commands to wipe stuck memory and clear network channels. [/list] [h1]2. LCD & Cockpit Setup[/h1] Name your LCD blocks using the titles below to automatically show telemetry and flight data: [table] [tr][th]LCD Name[/th][th]Function[/th][th]Mode[/th][/tr] [tr][td]HUD LCD[/td][td]3D flight crosshair, target brackets, flight vectors, and runway ILS cues.[/td][td]Script[/td][/tr] [tr][td]HUD Data LCD[/td][td]Text mirror of HUD data optimized for small-grid cockpits.[/td][td]Text[/td][/tr] [tr][td]Nav Data LCD[/td][td]Active routes, saved waypoints, and distance metrics.[/td][td]Text[/td][/tr] [tr][td]IGC Data LCD[/td][td]Coordinates and positions of friendly network ships.[/td][td]Text[/td][/tr] [tr][td]Sys Data LCD[/td][td]H2 tank levels, fuel flow, battery levels, and remaining power time.[/td][td]Text[/td][/tr] [/table] [quote]Cockpit Screens Setup: In Cockpit CustomData, add: Screen_0=HUD, Screen_1=SYS, Screen_2=NAV, Screen_3=IGC, Screen_4=HUDDATA.
Recommended Setup: Place a Control Seat facing a Transparent LCD named HUD LCD.[/quote] [h1]3. Core Features[/h1] [list] [*]CRS (Cruise Control): Forward speed lock with gravity and thruster compensation. [*]VERT (Vertical Control): Hover, altitude hold, climbs, and controlled descents. [*]POS (Position & Deck Lift System): Zero-drift positional translation for platforms, elevators, and docking stops (Alias: ELEVATOR). [*]Dynamic Gravity Descent & Drop: High-G braking drops with flare touchdown or powered DROP acceleration. [*]ROCKET (Vertical Rocket Mode): Tail-sitter flight using main drive engines for lift and braking. [*]PLANE (Plane Flight): Atmospheric bank-and-turn controls with automatic wing lift. [*]ALIGN (Horizon & Target Lock): Gravity leveling, target alignment, and vector locks. [*]IGC (Fleet Network): Shares GPS coordinates and tracks friendly fleet members via antenna. [/list] [h1]4. Complete Command Manual[/h1] Navigation & HUD [list] [*]GPS:[Name] - Saves current coordinates to CustomData as a named marker. [*]GPS:SHARE[:Name] - Saves and broadcasts coordinates over IGC network. [*]NAV:WAY:[Suffix] - Starts automated route matching waypoint suffix. [*]NAV:PAUSE / NAV:RESUME - Pauses or resumes active route flight. [*]NAV:NEXT / NAV:PREV - Cycles forward or backward through waypoints. [*]NAV:CLEAR / NAV:DELETE - Clears all waypoints or deletes selected waypoint. [*]NAV:SHARE - Broadcasts waypoint list over radio to network ships. [*]NAV:FLY - Points at target, cruises forward, and brakes at 750m. [*]NAV:FLY:[Distance] - Points at target, cruises forward, and stops at exact custom distance. [*]TRACK:NAV / TRACK:IGC - Locks HUD target box onto waypoint or friendly fleet ship. [*]IGC:NEXT / IGC:PREV - Cycles tracking through network fleet ships. [*]HUD:TOGGLE - Turns target boxes and HUD crosshairs on or off. [*]HUD:CLEAN - Minimal telemetry mode (boresight crosshair only). [*]HUD:+ / HUD:- - Zooms HUD optical scale in (+) or out (-). [*]HUD:BRIGHT:[Val] - Adjusts HUD brightness scale (0.1 - 3.0). [/list] System Actions, Docking & Position Stops [list] [*]REFRESH - Rescans grid blocks and remaps thruster directions. [*]PURGE / REFRESH:FULL - Wipes memory, flushes radio queues, and resets script. [*]ABORT - Emergency override purge. Restores full manual flight dampeners. [*]DOCK - Locks gears/connectors, kills thrusters, and stockpiles H2. [*]UNDOCK - Unlocks gears/connectors, restores thrusters, and disables stockpile. [*]DOCK:[PortName] - Records port when connected, or auto-docks when undocked. [*]POS:SET:[Name] - Records current position as a named stop. [*]POS:GO:[Name] / [Name] - Translates to target stop with zero-drift stability. [*]POS:UP / POS:DOWN - Steps to next/prev position stop (Alias: ELEVATOR). [*]POS:CLEAR - Clears all stored position stops. [*]PAN:[Dir]:[Dist] - Translates ship in direction (UP/DOWN/LEFT/RIGHT/FWD/BACK) for set distance. [*]SYS:OFF / SYS:ON - Toggles non-essential grid functional blocks. [/list] Land & Launch Automation [list] [*]LAND - Controlled 2.5m/s descent (zero-G or gravity-aligned). [*]LAND:[Altitude] - High-G braking descent to set surface altitude and hold. [*]LAND:GRAVITY - High-G descent with continuous flare touchdown (-0.3 m/s). [*]LAND:DROP - Powered drop descent using downward thrusters before braking. [*]LAND:RUNWAY - Runway glide path (-5 m/s descent, reverse rollout >10 m/s). [*]LAND:ROCKET / ROCKET:LAND - High-G tail-engine descent, touchdown, and park. [*]LAND:ROCKET:[Alt] - High-G tail-engine descent holding target surface altitude.

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4d ago.

Unified Flight OS on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-30, released 2026-10-30

Game versions by loader

LoaderGame versionsNewest
Workshop

From 7 recorded builds of Unified Flight OS.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-302026-10-30n/aWorkshop
2026-10-172026-10-17n/aWorkshop
2026-10-132026-10-13n/aWorkshop
2026-10-102026-10-10n/aWorkshop
2026-10-072026-10-07n/aWorkshop
2026-10-042026-10-04n/aWorkshop

Run Unified Flight OS on a Space Engineers server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-03Open ↗
  • ✓AuthorTel_Arin, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Unified Flight OS, answered

Generated from the mod’s own source data.

Is it free?

Yes. Unified Flight OS is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Unified Flight OS from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

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