About UNSC Orbital Elevator Mk. II (Vanilla, Wheel Powered)
From Steam WorkshopThe Orbital Elevator, also called a space elevator or the tether, is a colossal structure utilized on all major human colonies prior to the Human-Covenant war. It can transport people and goods from…
The Orbital Elevator, also called a space elevator or the tether, is a colossal structure utilized on all major human colonies prior to the Human-Covenant war. It can transport people and goods from planet-side to high orbit (and vice versa).
Once a human colony has become productive and begins to export massive amounts of goods off-world, Orbital Elevators are installed. With tendril rails reaching beyond the major gravitational pull of the planet, the sheer scale of the elevator is an impressive feat of engineering. Harvest had seven such elevators to export food, which also served as vital means for evacuating the planet when the Covenant attacked. However, the elevators are highly vulnerable to attack and, if sufficiently damaged, the tendrils can crash down and cause wide-scale damage.
- Earthside Terminal: Roomy center of ground-side operations. - - Lots of space to move and store vehicles, cargo, and people. - - Heavy security measures llike armored shutters and blast doors.
- Elevator car: Tether-bound moving vehicle to move items to and from orbit. - - 2x large containers, 14x seats, 2x vehicle platforms capable of holding either a tank each. - - (Currently) Requires a pilot to manually move and dock, has two cameras to help this. - - Can lock directly to terminals with merge blocks.
- Orbital station: A civilian space station allowing for ships to dock with.. - - 2x cruiser berths, 2x small cargo ship docks, and a strike fighter hangar. - - 4x Point Defense turrets - - Large internal vehicle garage, multiple rooms, and observation towers, all with artificial gravity.
The elevator is actually quite smooth and safe, using a light armor rail and wheels running on battery power to move the platform. I used a form of subgridding to not only safely increase the length of the tendrils but also eliminate the stuttering problem that a 5km+ long grid would have. The car takes about 3 minutes to make a full trip, and can seat over a dozen people. The model for the Earthside terminal is based on the New Mombasa elevator seen in Halo 3: ODST.
NOTE: Semi-WIP. Can only be manually piloted, not all rooms are properly lit. Elevator has to be converted to ship to leave the orbital terminal after turning off the merge blocks.
TO DO: Automate the cart system. Possibly make the orbital terminal docking area airtight. Add a hangar to offload vehicles from the garage.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
UNSC Orbital Elevator Mk. II (Vanilla, Wheel Powered) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-12-16, released 2018-12-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of UNSC Orbital Elevator Mk. II (Vanilla, Wheel Powered).
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Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorMrEvan312, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
