Source-checkedVehicles & ships

USEA Harry + UC Outpost

by Riverey · for Space Engineers

Hi, everyone. I'm proud to present you my new ship, Harry. It took couple of months (four, actually XD) of building, setting it up, requesting mods to all that cool modders out there, but it's…

10KDownloads
11 yr agoLast updated
Steam WorkshopSource

About USEA Harry + UC Outpost

From Steam Workshop

Hi, everyone. I'm proud to present you my new ship, Harry. It took couple of months (four, actually XD) of building, setting it up, requesting mods to all that cool modders out there, but it's…

[img=http://i.imgur.com/wg97gtv.png] [img=http://i.imgur.com/MPnKF9F.png]

Hi, everyone. I'm proud to present you my new ship, Harry. It took couple of months (four, actually XD) of building, setting it up, requesting mods to all that cool modders out there, but it's finally here. A lot of text below, so feel free to skip it if you want but before you press that "Subscribe" button, please visit "Controls&Features" section. You don't want to miss any of that tens of features that I've put inside the ship, do you? Also, "Known issues" section is very important, sadly enough.

[h1]If you enjoyed the ship leave me a comment and thumbs up and subscribe to my profile or Steam group and all that USEA social media profiles. I'll make live streams, draw cool illustrations, share some cool ideas, make tutorial and review videos and all sorts of other cool stuff. List of all social media profiles will be at the end of the post =)

Also I recommend you to explore the station first (it's pretty cool!), then go outside, board the ship, takeoff, delete the station and then explore Harry itself. You can also just jump from the station to the empty space, but this will of course give you less fps.[/h1]

[img=http://i.imgur.com/ETKmTmt.png] [img=http://i.imgur.com/n50529R.gif] Boot up animation powered by MoveIt script (by Brenner) and setted up with three timers and multiple sound effects. Full boot up takes ~26 seconds (25 of them are for engines warming). When ship is powered off, two left screens will show ship controls to make it easier for you to understand how it works. Front screen ASCI heads up display was made by charly.p63 and featured in his Talon stealth fighter.

[img=http://i.imgur.com/kGSikrZ.gif] Gear deployment timer also toggles navigation and avionic lights, folds cockpit central monitor to provide better view from the two bottom windows and turns off four main thrusters (not rotatable ones) for precise landing.

[img=http://i.imgur.com/M4sDWyE.gif] Rotatable engines for atmospheric flight. Are capable of lifting fully loaded Harry with two UC containers. Afterburners which are placed on them dramatically increase acceleration with a cost of a possible overload (however, with reactors turned on you'll be ok - but at the same time you'll have deployed radiators).

[img=http://i.imgur.com/YRh62re.gif] Ship is equipped with two UC-1 container slots. It's not just two merge blocks but also a 10x5 area which was proved to be non-mergeable with any UC-1 container in any point except merge blocks. More information about the Universal Containers idea - here.

[img=http://i.imgur.com/xS8tVXV.gif] Emergency reactor sequence deploys heat radiators for better thermal control and ability to use afterburners, closes service doors inside the ship's airlock/engineering area that provides access to the ship's subsystems to keep radiation, changes cockpit "Power" screen's text color to green and toggles reactors themself.

[img=http://i.imgur.com/e3xqcbG.gif] Full and functional interior with bed, tv, toilet, sink, work desk and nice music. Pretty much everything that you'll need. right?

[img=http://i.imgur.com/Xi6gidc.gif] Door automatically depressurizes the ship, ladder comes down and airlock light starts to glow if door is open.

[img=http://i.imgur.com/YAUMjVw.gif] Ship weapon systems can be easily toggled on and off with one button. It switches ship main kinetic weapons, rocket launchers, long range guns, turret and holographic pointer inside the cockpit.

[img=http://i.imgur.com/JU73dTh.gif] Connectors can be folded and retracted with piston. There are also two lights - one in cockpit and one near the connector itself that shows current connector state. Green means it's online, yellow - i't ready to lock and red - that it's locked. This awesome feature was made using Connector Docking Status script made by Alton Vëonion.

[img=http://i.imgur.com/nEBHnVt.gif] Harry was an original purpose of Heat Sink Imitator by awesome Vitkan (Deer with beer). Has four heatsinks used for cooling ship systems.

[img=http://i.imgur.com/z9aAi5N.gif] Cockpit can be sealed with blast doors to prevent ship's habitation area from depressurisation in case of cockpit damage.

[img=http://i.imgur.com/NlHDhE2.png] [img=http://i.imgur.com/KysQ5wJ.png] Landing gear will fall off if you lock to the station with it. Can't do much with that and what is even more weird - it seems to happen only with Harry (all my other test crafts seem to work well with that). Already posted report here.

[img=http://i.imgur.com/SgRIP3c.png] Bootup animation doesn't work well at the the first time - it shows texture of the armor (or some other or black screen) instead of intro. Just... you know, close your eyes, turn ship on and off and than just pretend you do it for the first time and do all that "wooooooa"=)

[img=http://i.imgur.com/rzacWH9.png] Heatsink imitator might not work after load. Just enter it and immediately "Exit and save".

[img=http://i.imgur.com/5otnAKn.png]

[img=http://s019.radikal.ru/i619/1510/d8/42ff848ce1a9.png]

[img=http://i.imgur.com/YAJxajg.png]

Lots of links and names here!=)

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11 yr ago.

USEA Harry + UC Outpost on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2015-11-14, released 2015-11-14

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of USEA Harry + UC Outpost.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run USEA Harry + UC Outpost on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorRiverey, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

USEA Harry + UC Outpost, answered

Generated from the mod’s own source data.

Is it free?

Yes. USEA Harry + UC Outpost is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download USEA Harry + UC Outpost from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run USEA Harry + UC Outpost on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload USEA Harry + UC Outpost in Files.