About Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition)
From Steam WorkshopHIATUS WARNING Because of Keen SWH's repeated pushing of broken updates which make it hard to impossible to maintain a running server, I am taking a long break from Space Engineers. This includes…
HIATUS WARNING
Because of Keen SWH's repeated pushing of broken updates which make it hard to impossible to maintain a running server, I am taking a long break from Space Engineers. This includes work on said server, mods, and support for these mods. Please keep in mind that we still would like you to message us if you intend to do work on our mods for other purposes. For the time being: Goodbye, Space Engineers. Maybe you become playable without me wanting to kill myself and/or the people responsible for pushing out QA-confirmed non-working updates actually changin their ways.
So long, and thanks for the clang. _____________________________________________________
Warbros ModLabs revives a mod that never made it to DX11 - Okim's Mech & Tank Weapons.
Content: 3 tank turrets and 3 arms (left/right, with 2 additional right variants) for small ships. Status: Freeborn. Useable: By Kerensky's will. Sources: Strana Mechty. Concepts: Macross. :^) Software Used: Mechwarrior 2: Mercenaries Black Edition, Mission 02 parsed through OCR Software.
Description: This is just a revive of the original mod by Okim. You get the same weapon blocks that he made, only they now also work in DX11, fully textured and light-responsive. You can remove the old mod and add this one, it has the same block names, so it will just update your existing blocks to DX11.
Contains the following calibres: 23mm chaingun (constantly firing) 50mm burst guns (fires 5 shot burst) 122mm cannon (single shot)
All work like the vanilla "turrets". I am currenty looking into adding AI/Non AI versions. Let me know what you think in the comments.
Testimonies: "First I thought that the clanners are all stupid tank babbies, but now I blast people with giant fightan' robbits and it's pretty damn cool." - an anonymous space engineer who is now entering the stomping for a bloodname _______________________________________
DX9/DX11 Status: We are in the post-planets era. Any mod you see released by me is DX11 and usually still supports DX9, but if one of those is not working right, it is DX9. DX11 is what I focus on, as any modder worth his salt should. Please don't ask "Is this DX11 compatible?". Yes it is. I am not going to release a mod that I cannot use myself, and since I run a server with planets, that means DX11 is always gonna work. If anything DX9 users might sometimes not luck out. But DX11 will always work.
Disclaimer: All original rights remain with their owners. Warbros ModLabs does not claim ownership to any copyrighted content and will remove any content deemed inappropriately used by their current rights holders. All images, videos and other elements have been included without any intent of copyright infringement.
Donations: If you think that the hobby work of some people unhappy with the vanilla game needs to be paid, despite them doing it mostly for themselves anyway, please click here for a moment of appreciation: PayPal (no seriously, click that link to see our variety of donation options. You might be surprised.)
Now, if you want still want to support what my numerous buddies and I are doing, we have set up a patreon. If you want to make this game a little less of a financial toll me, feel free to shoot me some shekels. Keep in mind though, I am not asking anyone to do so. The patreon is for the players who play on my server, but I won't say no to anyone feeding me a buck to help pay for that thing. Just be aware that I won't be able to deliver the rewards if your not playing on my box. You should still click that PayPal link, though. I like that link. Come on. Just click it. Just once. Do it.
Too bad you cannot make orange juice/vodka powder. That'd be handy to just pour into a cup of water. Man, that'd be handy.
Highlights
From source dataFootprint
A 2 MB download, rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-11-30, released 2015-11-30, 2 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition).
Run Warbros ft. Okim: Mech & Tank Weapons (DX11 Edition) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
- File size
- 2 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorCed23Ric, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
