Source-checkedWeapons, items & crafting

Weapon Scanner

by Patrick · for Space Engineers

Version 2 Complete rewrite Complete multiplayer re-architecture Improved game mechanics Identify weapon systems on Player and NPC ships Multiplayer / Dedicated Server / Single Player Short range…

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3 yr agoLast updated
Steam WorkshopSource

About Weapon Scanner

From Steam Workshop

Version 2 Complete rewrite Complete multiplayer re-architecture Improved game mechanics Identify weapon systems on Player and NPC ships Multiplayer / Dedicated Server / Single Player Short range…

Version 2

  • Complete rewrite
  • Complete multiplayer re-architecture
  • Improved game mechanics

Identify weapon systems on Player and NPC ships

Multiplayer / Dedicated Server / Single Player

Short range scanner that identifies weapon systems on hostile ships. Works with vanilla and modded weapons, including weapon core.

Design Specifications

  • Only scans large-grid craft
  • Only detects large-grid weapons
  • Scanner must be pointed at the target
  • TSS can be used to display scanner results to any LCD
  • Large grid scanner only

Use the Sensitivity setting to adjust the block's behavior.

  • High sensitivity is more likely to identify weapons, however the scanning distance is very short.
  • Low sensitivity has a chance of missing weapons, however the scanning distance is much farther.

LCDs can be set to display the scan results from any scanner on the ship.

[h1]Is it worth it?[/h1] Now you know what they're armed with, but is it the juice worth the squeeze? Cargo Scanner What are they really made of? Material Scanner

Configurable Options

Your configuration file is located here after you initially create your game.

~AppData\Roaming\SpaceEngineers\Saves\76561199002779266\{save game name}\Storage\Weapon Scanner_WeaponScanner[/code]

[b]Minimum Range[/b]
(kilometers) This is the scanner's range when set to its highest sensitivity.
[i]Default is 0.5 km[/i]

[b]Maxmimum Range[/b]
(kilometers) This is the scanner's range when set to its lowest sensitivity.
[i]Default is 6 km[/i]

[b]Minimum Detection Probability[/b]
(0-1.0) The probability of detecting each weapon system on another ship. This value is used when set to the lowest sensitivity.
[i]Default is 0.7[/i]

[b]Maximum Detection Probability[/b]
(0-1.0) The probability of detecting each weapon system on another ship. This value is used when set to the highest sensitivity.
[i]Default is 0.99[/i]

[b]Normal Power Usage[/b]
(MW) The power used by the scanners when idle.
[i]Default is 3.5 MW[/i]

[b]Work Power Usage[/b]
(MW) The power used by the scanners when conducting a scan.
[i]Default is 35 MW[/i]

[b]Work Duration[/b]
(seconds) How long the scanner must "scan" before it produces results.
[i]Default is 3 seconds[/i]

[b]Cooldown Duration[/b]
(seconds) How long the scanner must cool down before it can be used again.
[i]Default is 5 seconds[/i]

[b]Detect Unpowered Weapons[/b]
(true | false) Indicates if the sensor can identify unpowered weapons or not. When "false," the weapon sensor's ability to detect unpowered weapons is severely reduced.
[i]Default value is "false"[/i]

[b]Detectable Items[/b]
(Detectable Item) Systems the weapons scanner is capable of detecting.
[i]Default items
[list]
[*]All vanilla weapon systems (large grid)
[*]All mod weapon systems (large grid)
[/list][/i]
[h1]Detectable Weapon[/h1]
These define each thing the scanners can see.

[b]Item Type[/b]
(text) The <TypeId> taken from the .sbc file[b]*[/b] (see below) that defines the weapon. The four vanilla weapon types are LargeMissileTurret, LargeGatlingTurret, SmallMissileLauncher, and InteriorTurret. Leave blank to detect only by subtype.

[b]Item Subtype[/b]
(text) The <SubtypeId> taken from the .sbc file that defines the item, e.g., LargeInteriorTurret, LargeMissileLauncher. Leave blank to detect only by type.

[b]Detection Modifier[/b]
(0-1.0) Modifier of the scanner's detection probability for this particular item. Use this to reduce the chance of detection of some items.

[h1]Bug Reports[/h1]
[url=https://discord.gg/SmXxdbGFjg]Discord[/url]
[i]I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.[/i]

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Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

Weapon Scanner on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2024-03-10, released 2024-03-10

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Weapon Scanner.

Run Weapon Scanner on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorPatrick, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Weapon Scanner, answered

Generated from the mod’s own source data.

Is it free?

Yes. Weapon Scanner is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Weapon Scanner from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Weapon Scanner on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Weapon Scanner in Files.