About Wind energy / Windmill
From Steam WorkshopDescription This mod adds an alternate way to produce renewable energy on planets, windmills. Windmills will produce energy only on planets, but in contrast to solar panels without the need of the…
Description
This mod adds an alternate way to produce renewable energy on planets, windmills.
Windmills will produce energy only on planets, but in contrast to solar panels without the need of the sun. Two conditions must be fulfilled to maximize the output of a windmill, at first the correct height must be chosen and secondly each additional windmill in close proximity to another windmill will reduce the productivity of both.
Attributes
Large Windmill Size: 3x2x3 Minimum output: 0 kW Maximum output: Based on planet and grid speed Diminishing return radius: 100m Only produces energy while moving
Small Windmill Size 3x2x3 Minimum output: 0 km Maximum output: Based on planet and grid speed Diminishing return radius: 20m Only produces energy while moving
Dynamo Size 1x2x1 Minimum output: 0 kw Maximum output: ??? MW (with large rotor) Default output: ~750 kW (Based on atmospheric desity and height) Diminishing return radius: 150m
All important informations are visible in the dynamo block info (see pictures).
Small rotor connector Power multiplier: 1x
Medium rotor connector Power multiplier: 1,5x
Large rotor connector Power multiplier: 2x
Diminsihing return
Every Dynamo in a 150m radius of another dynamo will reduce the power output of both dynamos based on the distance to each other. The lost output is a linear reduction based on the direct distance and no longer a flat 30% reduction like in earlier versions. By placing a dynamo in a 130m distance to another dynamo both dynamos will loose ~13% output. Placing them next to each other will come at a cost of ~99% output loss.
Optimal height
The optimal height for a dynamo is 80m above ground and will provide a 20% bonus in power output. This bonus is applied before diminishing return reduction.
All dynamo relevant informations like diminishing return reduction, height, maximum output, etc. are displayed in the block-info tab of the dynamo block.
The dynamo is the base of a windmill to generate power with it, place a rotor connector on the front side of the dynamo, a larger rotor will produce more power. Dynamo based windmills have a own diminishing return radius and also produce energy based on the atmospheric density.
Please report bugs on your server, and if your server uses SESE please mention it.
Highlights
From source dataFootprint
A 1 MB download, rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
Wind energy / Windmill on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-12-27, released 2017-12-27, 1 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Wind energy / Windmill.
Run Wind energy / Windmill on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
- File size
- 1 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorThe Power of Ra, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
