About WMI Komodo Guided Missile Destroyer MK 2
From Steam WorkshopKomodo Guided Missile Destroyer Mark 2 (Vanilla | Scripts | Survival Capable | 2523 blocks | 38737 PCU) Description The Komodo Mk 2 is the next generation of guided missile platforms from WMI. This…
Komodo Guided Missile Destroyer Mark 2
(Vanilla | Scripts | Survival Capable | 2523 blocks | 38737 PCU)
[img=https://i.imgur.com/HnlNoUi.gif]
[img=https://i.imgur.com/iHy45ds.png]
Description
The Komodo Mk 2 is the next generation of guided missile platforms from WMI. This vessel iterates on all the features of the original design and sports significantly improved guidance systems.
The Komodo Mk 2 sports six (6) reloadable vertical launch cells with advanced active homing missiles controlled by my new guidance script: WHAM. Each missile can accelerate at a blinding 38.9 m/s² and can deliver devastating explosive damage with its 15 warheads. These missiles can be fired in three different modes:
- Long range camera raycast homing (LIDAR)
- Short range turret homing
- Line-of-Sight Beam Riding
The Komodo has cameras on all 6 faces which allows her to establish and maintain lock at nearly all angles when painting a target using LAMP. Missiles behavior can also be changed mid-flight or even remotely detonated using the flight termination command.
The Komodo is also equipped with a radar system that will automatically display any targets being targeted by you or by friendlies that are also equipped with the radar script. Additionally, when a target is being painted via raycast, it will show up as a radar contact with a targeting box around it. This can vastly increase the situational awareness of fleets during combat.
[img=https://i.imgur.com/iHy45ds.png]
Basic Use lnstructions
To launch a homing missile using camera homing (LIDAR): [olist] [*] Aim at the target [*] Press [5] on toolbar 1 or 2 [*] Look at the status screen or listen for the lock-on sound to ensure you have lock [*] Press [1] on toolbar 1 or 2 to fire [/olist]
To launch a homing missile in turret homing mode: [olist] [*] Press [4] on toolbar 2 until the "Turret" mode is selected [*] Fly into turret range of a target [*] Look at the status screen or listen for the lock-on sound to ensure you have lock [*] Press [1] on toolbar 1 or 2 to fire [/olist]
To launch a Line-of-Sight guided missile: [olist] [*] Press [4] on toolbar 2 until the "Beam Ride" mode is selected [*] Press [1] on toolbar 1 or 2 to fire [*] Look where you want the missile to go. They will steer towards where you are aiming. [/olist]
[img=https://i.imgur.com/iHy45ds.png]
Toolbars
Toolbar 1
[img=https://i.imgur.com/3HhaflY.png] [olist] [*] Fire missile [*] Reload all missiles [*] View Forward Camera (encased) [*] View Forward Camera (middle) [*] Toggle missile lock-on [*] Rocket Launchers [*] Toggle all turrets on/off [*] Jump Drive (primary) [*] Jump Drive (secondary) [/olist]
Toolbar 2
[img=https://i.imgur.com/Id62kQM.png] [olist] [*] Fire missile [*] Reload all missiles [*] View Forward Camera (encased) [*] Switch missile guidance mode [*] Toggle missile lock-on [*] Toggle missile precision mode [*] Toggle missile spiral [*] Toggle missile stealth (antenna broadcasting) [*] Retask all missiles to current target [/olist]
Toolbar 3
[img=https://i.imgur.com/WH7QeWo.png] [olist] [*] View Forward Camera (middle) [*] View Forward Camera (top) [*] View Forward Camera (encased) [*] View Forward Camera (middle-top) [*] View Forward Camera (bottom) [*] View Forward Camera (right) [*] View Forward Camera (left) [*] <EMPTY> [*] Remote detonate all active missiles [/olist]
Toolbar 4
[img=https://i.imgur.com/UgYYNUG.png] [olist] [*] Switch lock on Port Connectors [*] View Port Connector Camera [*] View Stbd. Connector Camera [*] Switch lock on Stbd. Connectors [*] Toggle Primary Antenna [*] Toggle Secondary Antenna [*] Toggle Tertiary Antenna [*] Toggle Gatling Turrets [*] Toggle Rocket Turrets [/olist]
[img=https://i.imgur.com/iHy45ds.png]
Stats
Komodo
- Mass (dry): 2 784 381 kg
- Acceleration (dry): 17.2 m/s²
- Armament: 6 VLS Homing Missile Tubes | 6 Gatling Turrets | 2 Rocket Turrets
- Length:142.5 m
- Width: 47.5 m
- Height: 25 m
Missile
- Mass: 5 552 kg
- Acceleration: 38.9 m/s²
- Explosive Yield: 15 Warheads
- Length: 6 m
- Width: 1.5 m
- Height: 1.5 m
[img=https://i.imgur.com/iHy45ds.png]
Scripts
This ship has several scripts that I wrote specifically for it. You are free to use them with the following conditions: [olist] [*] Do not publish the scripts on the workshop (Using it in a build is fine, uploading my script on its own is not) [*] Do not claim my work as your own [/olist] You are permitted to include the "Not Released" scripts in your builds, but I provide no warranty/support if they are hard to use.
Highlights
From source dataFootprint
A 9 MB download, rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
WMI Komodo Guided Missile Destroyer MK 2 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-01-11, released 2021-01-11, 9 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of WMI Komodo Guided Missile Destroyer MK 2.
Run WMI Komodo Guided Missile Destroyer MK 2 on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
- File size
- 9 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorWhiplash141, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
