Source-checkedTechnology & automation

XPAR Modular Energy [outdated/unsupported]

by Craig P · for Space Engineers

XPAR Modular Energy Let's be proud of our reactor rooms! Use these! Nine modules perfect for creating exactly the power you need, in DX11 or DX9. While these are balanced, they are not balanced the…

104KDownloads
11 yr agoLast updated
14 MBFile size
Steam WorkshopSource

About XPAR Modular Energy [outdated/unsupported]

From Steam Workshop

XPAR Modular Energy Let's be proud of our reactor rooms! Use these! Nine modules perfect for creating exactly the power you need, in DX11 or DX9. While these are balanced, they are not balanced the…

XPAR Modular Energy

Let's be proud of our reactor rooms! Use these!

Nine modules perfect for creating exactly the power you need, in DX11 or DX9.

While these are balanced, they are not balanced the same as vanilla. Because I like large reactor rooms, these are substantially larger than vanilla reactors, but also substantially lighter. Combined with the new upgrade system, I think you'll find your reactor rooms are more beautiful while still remaining balanced.

Survival ready, LOD, construction, all work. Pretty low-poly, atlased to one texture.

Rebalanced after the 8/13/2015 vanilla reactor rebalanced. Now produces 3x as much as it used to (which should be slightly underpowered compared to vanilla).

Light Reactor: These reactors weigh as much and produce as much as vanilla reactors, but they are twice the size. In that extra space, we stuffed two conveyor connectors and two upgrade slots!

Never lock yourself out of your small ship again by sealing off all your reactors! Trickle-charge your now-useful batteries!

Medium Reactor: Mostly distinguished by having lots of conveyor connectors, the medium reactors are very flexible. On a small ship, this will run a large thruster. On a large ship, it'll run almost three large thrusters.

Heavy Reactor: When you want loads of power, use this. It puts out half the power of a large vanilla reactor, but weighs substantially less.

Light Upgrade: A sounding chamber allows 4 reactors to be boosted 25% each.

Medium Upgrade: Advanced sensors optimize up to 2 reactors 33% each.

Heavy Upgrade: A dedicated gravity control system boosts 1 reactor. 100% on small ships, 60% on large ones.

XPAR Battery: A miniaturized version of the vanilla battery, this is actually effective and shouldn't be overlooked.

Capacitor: Stores a small amount of power, but can pipe it super-fast. Perfect for serving those heavy forward engines.

Fuel Cell: Stores a tremendous amount of power, but don't expect to get very much out of it.

Sample world: http://steamcommunity.com/sharedfiles/filedetails/?id=443963226

If you would like to upgrade the models or textures, let me know, I'll send you the project files.

Here's a battery management script: http://steamcommunity.com/sharedfiles/filedetails/?id=445817025

Bugfixing with Perko: Some people are having an issue with this mod when also using certain other mods, reportedly the Stargate mod. I can't replicate these issues, and there's nothing in the code that should cause it, so I have no idea. Sorry if it happens.

If your reactors vanished off of a dedicated server and you can't place new ones, that's because of a material cache issue. Thanks to Catte (http://steamcommunity.com/id/ThatDamnCatte/) for helping me to solve this issue. You'll need to delete the mod off your system and it'll reload automatically:

Catte: It's simple enough. Most people should have access to the 'Mods' folder on their dedicated server, so all they need to do is remove 443961421.sbm and restart the server. Catte: It's in the base spaceengineers folder so they don't have to do a whole lot of digging to find it.

This won't bring back the deleted blocks if you've saved since they were deleted.

This is a bug in dedicated server mod sharing related to changing materials. I'm really sorry about that. Good news is that you can now see status lights!

Highlights

From source data

Footprint

A 14 MB download, rated a light load on a server.

Last update

Its author last shipped an update 11 yr ago.

XPAR Modular Energy [outdated/unsupported] on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2016-03-24, released 2016-03-24, 14 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of XPAR Modular Energy [outdated/unsupported].

Run XPAR Modular Energy [outdated/unsupported] on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Space Engineers
File size
14 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorCraig P, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

XPAR Modular Energy [outdated/unsupported], answered

Generated from the mod’s own source data.

Is it free?

Yes. XPAR Modular Energy [outdated/unsupported] is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download XPAR Modular Energy [outdated/unsupported] from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run XPAR Modular Energy [outdated/unsupported] on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload XPAR Modular Energy [outdated/unsupported] in Files.