About [XS][HS] CEU Kingfisher II Self Propelled Gravity Gun [SPGG]
From Steam WorkshopX Series – Server Ready Actual Vanilla - No Mods, No DLC, No Scripts No Subgrids, Survival Ready. https://thumbs.gfycat.com/BrownDecisiveColt-size_restricted.gif Ship Details Class: Kingfisher II…
X Series – Server Ready Actual Vanilla - No Mods, No DLC, No Scripts No Subgrids, Survival Ready.
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Ship Details
Class: Kingfisher II Type: Self Propelled Heavy Weapon (FAC) Role: Siege, Station Attack Environment: Space Only Crew: 1
Details
- Mass: 1,673,051Kg
- Block Count: 1,680
- PCU: 14,636
- Grids: 1
- Length: 92.5m
- Width: 65m
- Height: 21.25m
- Maximum Forward Acceleration: 16.6m/s/s
Weapon & Support Systems
- Lancer II Twin Shot Gravity Accelerator Cannon
- 4 x Gatling Turrets
- 10 x CIWS Turrets
- 2 x Jump Drive
- 1 x Assembler
- 1 x Survival Kit
- 1 x Repair Projector
- O2/H2 System (1 x Large Hydrogen Tank, 1 x Oxygen Tank, 2 x Generator)
- Pressurised Interior with sensor based Auto-Airlock
- Antenna
Description
The Kingfisher II Self Propelled Gravity Gun is a long range siege weapon designed to assault stations and slow moving heavily armoured ships. It's main weapon is a shield piercing gravity accelerator that fires two high explosive slugs. The Kingfisher II is the successor to the venerable Kingfisher Torpedo Boat, an early Hyperion Systems design that used a similar weapon system.
The ship itself is a reasonably fast, lightly armoured FAC grade ship with hybrid Ion/Hydrogen thrust and basic point defence. It is not rated for CQB and should flee using it's speed and jump drives if any large grid combat vessel approaches, although it's four Gatling turrets and multiple interior turrets should be able to deal with fighters and light bombers.
Gravity based weapons have become virtually obsolete at this stage, replaced by the far more accurate script guided missiles, but for many servers where scripts are banned, it remains one of the few PMW engineers can create. Gravity weapons also have the potential to deliver significant damage to slow ships and unshielded stations via easily accelerated large grid projectiles and the power of the large grid warhead.
The Kingfisher II's Lancer II weapon system is far more advanced than it's predecessor and features gravity shield piercing capabilities and a delayed activation warhead. With enough time and materials, it can destroy even the most heavily armed stations and ships, but is obviously useless against Safe Zones. The system has been designed for maximum efficiency, requiring only a single spaceball for artificial mass. Hyperion Systems recognises that this is still a significant expenditure, and together with the ships two jump drives and ion thrusters, makes this ship a vessel for wealthy factions only.
Instructions
Instructions can be found on the main control seat. The Kingfisher's munitions will not detonate when fired at a friendly target. To test, set the targets faction to neutral or Space Pirates. Stop and Pop, don't Run and Gun. Drifting at low speed is ok, particularly up and down, but don't shoot the main weapon during combat manuevers or at max speed or things will break. The minimum range of the Lancer II is about 400m, any shorter than that and the munitions will not pierce grav shields. Of course, most ships don't have grav shields, in which case, the minimum range is about 100m. The ideal range is outside of turret range, about 1,000-1,500m against a moving target, and as far as you can see against stations. Enemy point defence is quite good at disabling the projectiles, so use Toolbar 3 to engage auto-fire and fire as many as you can. This is a hammer, not a scalpel, use it as such. Better yet, build two and fire more projectiles. A single successful hit can cause catastrophic damage to enemy vessels.
Notes
I built this ship to celebrate five years of Hyperion Systems. It is a remake of one of my oldest vessels, the Kingfisher, that I released in early May back in 2015. It was a savage time, where Lord Clang ruled with an iron fist. We didn't have planets, hydrogen, cargo mass, Jump Drives, DX11 or proper LOD for many blocks, and decent scripts were few and far between. It wasn't all bad, we also didn't have DLC, or those stupid dogs.
The target ship in the GIF is Red by Aragath https://steamcommunity.com/sharedfiles/filedetails/?id=712889447
Yeah, the Kingfisher should probably be a Corvette, maybe even a Frigate by other classifications, but Ion ships are hefty and it is comparable in mass to my old FAC, so it's an FAC.
I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know.
Please refer all questions on how to actually play Space Engineers to Google.com.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
[XS][HS] CEU Kingfisher II Self Propelled Gravity Gun [SPGG] on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-05-04, released 2020-05-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [XS][HS] CEU Kingfisher II Self Propelled Gravity Gun [SPGG].
Run [XS][HS] CEU Kingfisher II Self Propelled Gravity Gun [SPGG] on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author5URG3, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
