About Guild Storage Bridge 2.0
From Steam Workshop⚠ FullSphereSummon Compatibility Warning A startup-phase conflict has been confirmed when this mod is used together with FullSphereSummon. Building, summoning a Pal, or aiming immediately after…
⚠ FullSphereSummon Compatibility Warning
A startup-phase conflict has been confirmed when this mod is used together with FullSphereSummon. Building, summoning a Pal, or aiming immediately after entering a world or changing maps may crash the game. Known workaround: after entering a world or changing maps, wait at least 10 seconds before building, summoning a Pal, or aiming.
Guild Storage Bridge 2.0
Current version: 2.0.0
Tired of moving wood, ore, and components between bases?
This mod pools materials stored in ordinary storage chests across bases owned by the same guild. Build structures and start workbench recipes at the current base while materials are consumed from ordinary chests at other bases.
About version 2.0
Version 2.0.0 replaces the previous failed experimental build with the core runtime from Sarfflow's Integrated Storage 3.2. The upstream DLL and runtime configuration are unchanged. This project provides Steam Workshop packaging, localized descriptions, version management, and compatibility tracking.
The package has been tested with a separate Windows dedicated server and client. Cross-base construction, workbench crafting, and material refresh all completed successfully without perceptible stutter or crashes during that test.
Features
- Shares ordinary storage materials across bases owned by the same guild.
- Supports build-menu totals and actual construction consumption.
- Supports workbench recipes, batch crafting, and actual material consumption.
- Allows remote clients to display cross-base materials supplied by the server.
- Automatically detects new chests, camp changes, and rebuilt Palboxes.
Installation
- UE4SS Experimental must be installed and enabled.
- Single-player or listen host: install this mod on the game client.
- Dedicated server: install the same version on the server and every joining client.
- Fully close and restart the game and server after updating; returning to the title screen is not enough.
- Do not enable another Integrated Storage, resource-sharing, or storage-pooling mod at the same time.
Shared storage scope
Only ordinary storage chests and derived chest types are included. Feed boxes, refrigerators, production-input containers, and other containers with special gameplay logic are excluded.
Only bases owned by the same guild participate. Player inventories are not part of the cross-base pool.
Refresh behavior and usage notes
- When using FullSphereSummon, wait at least 10 seconds after entering a world or changing maps before building, summoning a Pal, or aiming.
- Opening a build or crafting menu requests and displays the current shared pool.
- After adding a chest or changing a camp, allow up to about 8 seconds and reopen the menu.
- If a remote chest changes while a menu is already open, close and reopen the menu to refresh it.
- If materials still appear insufficient, confirm they are in an ordinary chest and that the server and client use the same version.
Compatibility and validation scope
Version 2.0.0 passed a same-machine Windows dedicated-server and separate-client test. Single-player and listen-host play are supported by the upstream runtime.
Linux/Wine servers, WAN connections, multi-guild servers, and long sessions still need broader player testing. Mods that alter camp chests, material counts, Quick Stack, or item containers may conflict.
Troubleshooting and logs
- Fully restart both the client and server.
- Disable other storage-sharing mods and test again.
- Reproduce with materials that are insufficient locally but available in a remote ordinary chest.
The log file is UE4SS.log. When reporting an issue, include every line containing [ISGATE]. Dedicated-server reports require server and client logs from the same test.
Windows client:
...\SteamLibrary\steamapps\common\Palworld\Mods\NativeMods\UE4SS\UE4SS.log[/code]
Dedicated server:
[code]<PalServer installation folder>\Mods\NativeMods\UE4SS\UE4SS.log
Uninstallation
Fully exit the game or server, then unsubscribe. Shared relationships are created at runtime; no save conversion or repair is required.
Credits
Core runtime and original creator: Sarfflow — Integrated Storage
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
Guild Storage Bridge 2.0 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-07-26, released 2026-07-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Guild Storage Bridge 2.0.
Dependencies
- Required: UE4SS Experimental (Palworld)
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Guild Storage Bridge 2.0 on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Author克格勃КГБ Военкомат, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
