Source-checkedQuality of life & UI

Native Mod Options - Settings Menu for Mods

by Fataelis · for Palworld

All your mod settings, in Palworld's own options menu. Options → Mod Options, right under Controls. One tab per mod. The game's actual switches and sliders, not copies of them. No config files to…

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2 mo agoLast updated
Steam WorkshopSource

About Native Mod Options - Settings Menu for Mods

From Steam Workshop

All your mod settings, in Palworld's own options menu. Options → Mod Options, right under Controls. One tab per mod. The game's actual switches and sliders, not copies of them. No config files to…

All your mod settings, in Palworld's own options menu.

Options → Mod Options, right under Controls. One tab per mod. The game's actual switches and sliders, not copies of them. No config files to edit, no relaunching to flip a toggle. Works on the title screen too, before you've loaded a save.

This adds the menu, not the settings. On its own it shows an empty Mod Options entry. What fills it is whatever mods you have that support it, so install it when one asks for it.

You'll need

UE4SS. Hit Subscribe to all above and Palworld deploys both, with the build this was tested against.

What you get

  • Every mod's settings in the one place you'd already think to look.
  • Keybind rows that tell you when the key you picked is already taken, by the game or another mod.
  • Changes wait for Apply, same as every other settings tab.
  • Your choices are live from the first frame of the next launch, not the first time you open the menu.

For mod authors

Copy one file into your Scripts folder, describe your settings as a table, call register() and subscribe(). The player hits Apply, your callback fires. That's it.

  • Real widgets. Your rows inherit Palworld's styling, focus states and gamepad navigation, and keep inheriting them when the game restyles.
  • Apply and Reset are the screen's own. Hooked, not rebuilt.
  • Seven row types, including keybinds that report conflicts, plus sections, warnings and images. Any row can be greyed out or flagged.
  • Event driven. No timer, in this mod or in yours. Idle costs nothing.
  • Values correct from your first frame, so you never run on defaults waiting for a menu.

Optional dependency: without it your defaults apply, the calls do nothing, nothing errors.

Docs, a worked example and the source: https://github.com/tlechien/Palworld-Undepresso-NativeModOptions

Where this came from

The ones I tried either reinvented the wheel or duct-taped it onto the game. I wanted something mature the community could build on.

The honest bit

  • Keybinds are A to Z and F1 to F12, with Ctrl or Alt. No Shift, and not the whole keyboard: every key offered becomes a permanent global bind UE4SS can't remove. Same reason a rebind leaves the old one loaded but inert.
  • A combination isn't one key. Ctrl+R fires both R and Ctrl+R, because the game doesn't treat a chord as one thing and mod keybinds don't swallow the press. Fine in a lot of cases, conflicting in some others.
  • No text boxes. The options UI has no native widget for typing into.
  • Panel width is fixed to what vanilla measures, and untested at every resolution. If labels clip on yours, drop your resolution in the comments.
  • A mod that registers late shows up next time you open Options, not instantly.

Cost while you're not using it

Nothing. No timers, no polling, no background loops. A settings menu nobody has open should cost nothing, and this one does.

Something not working?

Comments below, or open an issue if you'd rather: https://github.com/tlechien/Palworld-Undepresso-NativeModOptions/issues

Either way, include the [NativeModOptions] lines from your UE4SS.log. It usually names the problem outright, and the wiki's Troubleshooting page covers the common ones.

An Undepresso mod.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 2 mo ago.

Native Mod Options - Settings Menu for Mods on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-08-24, released 2026-08-24

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Native Mod Options - Settings Menu for Mods.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Native Mod Options - Settings Menu for Mods on a Palworld server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Palworld

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorFataelis, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Native Mod Options - Settings Menu for Mods, answered

Generated from the mod’s own source data.

Is it free?

Yes. Native Mod Options - Settings Menu for Mods is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Native Mod Options - Settings Menu for Mods from Steam Workshop and upload it to your Nxeon Palworld server in Files.

NxLabs

Run Native Mod Options - Settings Menu for Mods on a Palworld server.

Deploy in about a minute from $14.99 a month, then upload Native Mod Options - Settings Menu for Mods in Files.