About Raid & Trade Revival
From Steam WorkshopMake Raids & Traders Actually Occur! 5,552 Possible Combinations • 233 Different Raids • Guaranteed Merchants What's the problem? Palworld has base raids and traveling merchants that should happen…
Make Raids & Traders Actually Occur!
5,552 Possible Combinations • 233 Different Raids • Guaranteed Merchants
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What's the problem?
Palworld has base raids and traveling merchants that should happen pretty often. It also fails at its own system, and for most bases, will never make these events occur. Depending on where you build, Palworld can end up with no usable invasion start point for your base inside its active raid-start range. Along with that, there are so many other checks that can prevent visits from happening. AND even when they do, there's only a few possible raids!
Raid & Trade Revival is built to fix this, and make the experience a blast.
This mod "repairs" the visitor system if it doesn't run correctly, alongside adding hundreds of new raids, and a new merchant spawning system. When the visitor request fails, RTR steps in and makes sure you're attacked. <3 After a raid visit, you're also guaranteed to have a merchant visit!
So how do raids work now?
Every 30 to 90 minutes, provided you have been in your base for a little bit, a raid can occur. This still follows the path of spawning a Negotiator, and paying them off or declining and fighting the raid.
For raids, the tiny vanilla selection is expanded into one of hundreds of possible raids, including:
- Regular Pals
- Alphas
- Corrupted
- Legendaries
- Tower Boss invasions
- And More!
Once the Negotiator is paid off, or the raid is completed, a reward merchant will spawn nearby and head towards your Palbox!
The idea is simple: Palworld already has the bones of a really fun invasion system. Raid & Trade Revival gets it working more reliably, gives it a massive amount of new content, and gives you an actual reason to let the bastards reach your base.
RAID REWARDS & BALANCE
Raid EXP scales with difficulty
Generated raids give completion EXP based on their progression grade, using Palworld's player EXP curve as the basis. The reward is only applied once per encounter.
Special raid Pals have their own balance
Some raid-specific Alpha, boss, and regular forms use separate durability and capture profiles so they're appropriate for an invasion. These are separate parameter rows. RTR does not overwrite the original field Pal or Tower Boss values. Legendaries, Predators, and other special pools also retain their own weighting instead of being mixed into normal raids at the same frequency.
Requirements
- ue4ss for Palworld - PalSchema
RTR does not bundle UE4SS or PalSchema.
Configuration
RTR's config is located here:
Pal\Binaries\Win64\ue4ss\Mods\RaidTradeRevival\config.txt[/code]
Options include:
[list]
[*]Chat alerts
[*]Reward merchants after completed raids
[*]Reward merchants after paid Negotiators
[*]Palbox merchant placement
[*]Natural raid repair
[*]Natural visitor repair
[*]Advanced retry / diagnostic timings
[/list]
Restart Palworld after changing the config. [i]Most players shouldn't need to touch the advanced repair timing.[/i]
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[h1]Multiplayer & Compatibility[/h1]
[h2]Multiplayer / Dedicated Servers[/h2]
Raid creation and repair are host-only. The standalone game, listen host, or dedicated server owns the event. Remote clients cannot independently create duplicate raids.
For consistent raid data and localized names, use the same RTR version and compatible UE4SS / PalSchema setup on the host and participating clients.
Dedicated-server functionality also depends on the current UE4SS and PalSchema builds supporting that environment.
[h2]Compatibility[/h2]
RTR supplies nearly all work through [b]PalSchema[/b].
[h1]Shoutouts <3[/h1]
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Thanks to the [b]PalSchema[/b] and [b]UE4SS[/b] developers, the Palworld Modding Community, and everyone who helped test the raids and bugs.
[b]Extra special thanks to the love of my life who deals with all my modding work time and time again, through every single bug test and restart.[/b]
[b]Your patience is amazing, and I love you more and more each and every day. <3[/b]
[h2]Have fun![/h2]
[i]And maybe keep a few extra walls around the Palbox.[/i]Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 40d ago.
Raid & Trade Revival on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Palworld — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-05, released 2026-09-05
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Raid & Trade Revival.
Run Raid & Trade Revival on a Palworld server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogEconomy & shops
Currencies, shops, trading and rewards.
Compatibility
- Game
- Palworld
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-12Open ↗
- ✓AuthorChiseled Cactus, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
