About Nuclear Future: An Experimental Nuclear Reactor [b41]
From Steam WorkshopAttention: Freezed for B41 I'm currently working on porting it to b42! NOTE: This Mod is for B41. Description: In this mod, the survivors of the apocalypse can restart an abandoned experimental…
[h1]Attention: Freezed for B41
I'm currently working on porting it to b42!
[/h1]
[H2] NOTE: This Mod is for B41. [/h2]
Description:
In this mod, the survivors of the apocalypse can restart an abandoned experimental nuclear power plant and fill the lost city with light again. The way to get there is not easy and requires searching for rare items throughout the city, improving your skills, crafting and repairing system components. A careless approach to this responsibility can lead to a super disaster that not only you will regret.
Features of this Mod
This mod introduces several exciting new elements to the game:
- Nuclear Future Map: Adds a new location at Cell (28,41).
- Spawnpoint: A dedicated spawn location for the new content.
- Game Mechanics:
- Global Power
- Power plant simulation, including maintenance and a facility security system.
- Realistic consequences for player actions.
- Custom Tiles: Unique objects, pictures, text etc. integrated into the environment.
- Items:
- Includes new textures and models.
- Features an in-game map, components, literature, and more.
- Recipes: Additional crafting options.
- Loot Spawn: Dynamic spawning of new items.
- Graphical Interfaces: Easy-to-use interfaces for interacting with new mechanics.
- In-game Guide: A handy reference to help players navigate the new features.
- Sounds: Custom audio effects to enhance immersion.
- Synergizes with required mods for an improved overall experience.
- Dynamic Difficulty Options: Scales to support solo or multiplayer (1+ players).
Single Player & Multiplayer
- Singleplayer --> YES
- Dedicated Multiplayer Server --> YES
- Local Host Multiplayer Server (Your PC) -- YES, testing needed
Comment:
Hi everyone! This mod is still a work in progress, but I’m excited to share it with you. I’ve been working on it in my free time for almost a year, and it’s my first project like this!
Testing and debugging for both Single Player and Multiplayer has been time-consuming, so I can’t catch all the bugs alone. If you encounter any issues, please share the debug log (file, line, and issue). I’ll address them as I can, but non-critical updates may take some time.
Thanks for your patience and support as I continue learning and improving the mod!
Thanks:
Many thanks to the other modders who shared all these amazing mods with us and gave my mod the opportunity to interact with them.
- throttlekitty's tiles by throttlekitty (required by this mod)
- Daddy Dirkie's tiles by Daddy Dirkie dirks (required by this mod)
- Simple UI library by MrBounty (required by this mod)
- RadiatedZones by Atophite (required by this mod)
- MoodleFramework and Speed Framework by Tchernobill (required by RadiatedZones mod)
Incompatibility
This mod is incompatible with:
- Any other mod that uses Cell (28,41).
- Mods that alter global power (electricity) settings.
This also applies to all map mods that have removed the pumps from these locations on the vanilla map: {X,Y,Z}
- PosReactorExtPump[0] = {3741, 8428, 0} -- Doe Valley
- PosReactorExtPump[1] = {5427, 6759, 0} -- Riverside
- PosReactorExtPump[2] = {4506, 6077, 0} -- Riverside Top
- PosReactorExtPump[3] = {14760, 4086, 0} -- Substation Pump System
- PosReactorExtPump[4] = {14778, 4086, 0} -- Substation Pump System
- PosReactorExtPump[5] = {11989, 7169, 0} -- West Point
At least 4 of the 6 coordinates must be in their original state on the map.
Permissions:
DO NOT REUPLOAD THIS MOD OR PARTS OF THIS MOD ON ANY PLATFORM. Do not expect it to be functional or always online, as it is in development.
Known Issues: The Geiger counter cannot detect ambient radiation when used inside the power plant building (via right-click).
Version:
V0.6.0.1
Feel free to chip in, or just enjoy the ride!: https://ko-fi.com/chaos_nuc
(There, you can also follow my progress on the b42 update)
Workshop ID: 3286902127 Mod ID: NUCExperimentalReactor Map Folder: NucMap
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 21 mo ago.
Nuclear Future: An Experimental Nuclear Reactor [b41] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Project Zomboid servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Project Zomboid — 6 GB (6 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-02-17, released 2025-02-17
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Nuclear Future: An Experimental Nuclear Reactor [b41].
Dependencies
- Required: Daddy Dirkie dirks tiles
- Required: throttlekitty's tiles
- Required: Simple UI library
- Required: Moodle Framework B41
- Required: Speed Framework
- Required: Radiated Zones B41
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Nuclear Future: An Experimental Nuclear Reactor [b41] on a Project Zomboid server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Project Zomboid
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorChaos, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
