Description
Opens the ability of customizing standard supply crates in coop to enable/disable resupply/mag grab OR to entirely replace standard resupply crates with Random Weapon Supply crates from Survival or vice versa.
SCENARIOS IDEAS:
- Crates can be run alongside PistolsOnly to force players to use the random weapons from the crates.
- NoMagGrab to limit the ability of players from using scavenged weapons on the field with limited supply servers
- NoResupply to force players to use scavenged weapons and not their weapons once they run out of ammo.
- Use NoResupply with Survival to remove all random weapon crates and use supply crates with just magazine grab.
- Use Crates with Survival to limit weapons from random weapon crates or allow for multiple weapons to be grabbed from a crate.
- Use NoCrates with Survival to limit weaponry to spawned or scavenged weapons.
- ...
All of these mutators are just the same base mutator Crates with different defaults to enable them to be changed per map.
Mutator=Crates OR Mutator=NoMagGrab OR Mutator=NoResupply OR Mutator=CratesLim OR Mutator=NoCrates
Config Value Description
NoMagGrab If true, then mag grab will be disabled and resupply enabled. If false, then MagGrab will enabled and resupply will be disabled. Provided UseSurvivalCrates is false.
UseSurvivalCrate If true, then survival crates will be used in the place of any default crate. If false, then a standard resupply crates will be replaced the default crates.
UseStandardCrate Only applicable in survival mode. If set to true, then the standard checkpoint crates will be used in survival with resupply and mag grab.
bDestroyFirstCrate If set to true, then the first supply crate will not be spawned for checkpoint. Default is False. This allows for the first weapon to need to be earned by capturing an objective.
SpawnChance This value sets the probability of the crate to spawn. Default is 1.0, which is 100% of the time. This could be set to 0.2 for 20% of the time to behave more like hardcore checkpoint.
All the settings below pertain ONLY to Random weapon crates
HasTotalUseLimit If true, then the crate will have a total number of uses a survival crate before the crate is disabled. Default is false.
HasPerUserUseLimit If true, then the crate will have a total number of uses per player before the crate is disabled. Default is false.
ResupplyLoadout If true, then the crate will resupply the player on getting a random weapon. Default is false.
TotalUseLimit This is an integer number that sets the limit for the team.
PerUserUseLimit This is an integer number that sets the limit per player
HealPlayer If true, then when a random weapon is give, the player will be healed
DroppedWeaponLifespan This overrides the default value for the time a weapon will remain on the ground. In the case where players are grabbing multiple weapons from a random weapon crate, setting this to 0.1 will remove the weapons as soon as they are dropped. Default is 120 seconds.
WeaponPool
This is a string that can be set to any of the following to adjust the type of random weapons that can be given: Standard -> Normal Survival Crate Antiquing -> Old antique ww2 weapons only Simple -> Standard, but without antimaterial weapons and 7x scopes or nv scopes Shotgun -> Just shotguns BoltAction -> Just bolt action rifles CloseRange -> Standard but with only 2x or less scopes PointShooting -> Standard but with laser point shooting allowed Stripped -> Simple but with no weapon upgrades except for flashlights Random -> Any one of the above randomly chosen at run time.
[/Crates/Mutators/Crates.Crates_c] UseSurvivalCrate=True UseStandardCrate=False HasTotalUseLimit=False HasPerUserUseLimit=False HealPlayer=True WeaponPool=Simple bDestroyFirstCrate=False SpawnChance=1.0
[/Crates/Mutators/CratesLim.CratesLim_c] UseSurvivalCrate=True UseStandardCrate=False HasTotalUseLimit=False HasPerUserUseLimit=True PerUserUseLimit=2 HealPlayer=True WeaponPool=Simple bDestroyFirstCrate=False SpawnChance=1.0
[/Crates/Mutators/NoMagGrab.NoMagGrab_c] UseSurvivalCrate=False NoMagGrab=True
[/Crates/Mutators/NoResupply.NoResupply_c] UseSurvivalCrate=False NoMagGrab=False
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