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NxLabs / Insurgency: Sandstorm

CTK_Coast

By CrazTheKing

Coast takes place in a oceanside town taken over by militia. A small/medium sized map which can range from CQB to Long Range engagements. It features 7 checkpoint objectives for each team. Other game modes include: Push Security, TDM, Domination.

CTK_Coast

Description

Coast takes place in a oceanside town taken over by militia. It's a small/medium sized map, which can range from CQB to Long Range engagements. It features 7 checkpoint objectives for each faction. While 4 objectives must be conquered by security before reaching insurgents cache, in Coast's push gamemode. Team deathmatch takes place within city walls, previous to them being destroyed on the east side of the map by insurgent forces who bulldozed through one wall.. ending disastrous for the driver. Leaving the bulldozer and himself dead. Continuing on the militia looking to cause more damage, used a fuel tanker to blow up another portion of the wall. With local police either gunned down or unable to stop the rebels, they call in military forces to seize back the coast.

GAMEMODES:

Checkpoint Security

Checkpoint Insurgents

Domination

Team DeathMatch

Push (Security)

Map Name:

CTK_Coast

SCENARIOS:

Scenario_Coast_Security

Scenario_Coast_Insurgents

Scenario_Coast_Domination

Coast_TDM - Full Map

Coast_TDM_Inside [BROKEN] - Large Building Only

Coast_TDM_MID - Inside Walls, Lower Area Only (No Large Building)

Scenario_Coast_Push - Security

Lighting:

Dawn Night Dusk - Lighting build broken Day - Lighting build broken

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