Description
Mutator=EnemyQuota
This Changes The Enemy Bot Count Based On Objective. Respawn Abilities Included To Ensure It's Never Quiet On Your Server
Game.ini Variables:
> [/EnemyQuota/Mutators/EnemyQuota.EnemyQuota_C] > > EnemyQuota=30 ;The Average Amount Of Enemies On Round Start And In-Between Objectives > > EnemyCaptureQuota=15 ;The Amount Of Bots That Spawn The Moment You Begin To Capture An Objective > > EnemyDefendQuota=20 ;The Amount Of Bots That Spawn On Defend > > EnemyRespawn=True ;Enable The Option To Respawn Enemies Based On EnemyRespawnQuota > > EnemyRespawnQuota=5 ;If the Alive Bot Count Goes To Or Below This Amount, Respawn ALL Dead Enemies > > EnemyCountUI=False ;Enable To See Bots Left And Respawn Triggers > > TrickleMode=True ;Enable Single Bot Spawning With Delay > > TrickleDelay=30 ;Delay Between Each Single Bot Respawn
EnemyCaptureQuota is useful to give the enemy a running start toward the Defending Objective
With EnemyRespawn=True, You Can Guarantee Players won't Rush Objectives.
My Mods Source - Pyr4mus_Mods_Source
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