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NxLabs / Insurgency: Sandstorm

EnemyQuota

By Pyr4mus

Enemy Bot Count Modifier

Description

Mutator=EnemyQuota

This Changes The Enemy Bot Count Based On Objective. Respawn Abilities Included To Ensure It's Never Quiet On Your Server

Game.ini Variables:

> [/EnemyQuota/Mutators/EnemyQuota.EnemyQuota_C] >  > EnemyQuota=30 ;The Average Amount Of Enemies On Round Start And In-Between Objectives >  > EnemyCaptureQuota=15 ;The Amount Of Bots That Spawn The Moment You Begin To Capture An Objective >  > EnemyDefendQuota=20 ;The Amount Of Bots That Spawn On Defend >  > EnemyRespawn=True ;Enable The Option To Respawn Enemies Based On EnemyRespawnQuota >  > EnemyRespawnQuota=5 ;If the Alive Bot Count Goes To Or Below This Amount, Respawn ALL Dead Enemies >  > EnemyCountUI=False ;Enable To See Bots Left And Respawn Triggers >  > TrickleMode=True ;Enable Single Bot Spawning With Delay >  > TrickleDelay=30 ;Delay Between Each Single Bot Respawn

EnemyCaptureQuota is useful to give the enemy a running start toward the Defending Objective

With EnemyRespawn=True, You Can Guarantee Players won't Rush Objectives. 

My Mods Source - Pyr4mus_Mods_Source

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