About EnemyQuota
From mod.ioEnemy Bot Count Modifier
Mutator=EnemyQuota
This Changes The Enemy Bot Count Based On Objective. Respawn Abilities Included To Ensure It's Never Quiet On Your Server
Game.ini Variables:
[/EnemyQuota/Mutators/EnemyQuota.EnemyQuota_C]
EnemyQuota=30 ;The Average Amount Of Enemies On Round Start And In-Between Objectives
EnemyCaptureQuota=15 ;The Amount Of Bots That Spawn The Moment You Begin To Capture An Objective
EnemyDefendQuota=20 ;The Amount Of Bots That Spawn On Defend
EnemyRespawn=True ;Enable The Option To Respawn Enemies Based On EnemyRespawnQuota
EnemyRespawnQuota=5 ;If the Alive Bot Count Goes To Or Below This Amount, Respawn ALL Dead Enemies
EnemyCountUI=False ;Enable To See Bots Left And Respawn Triggers
TrickleMode=True ;Enable Single Bot Spawning With Delay
TrickleDelay=30 ;Delay Between Each Single Bot Respawn
EnemyCaptureQuota is useful to give the enemy a running start toward the Defending Objective
With EnemyRespawn=True, You Can Guarantee Players won't Rush Objectives.
My Mods Source - Pyr4mus_Mods_Source
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 18 mo ago.
EnemyQuota on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.8b, released 2025-05-01
Run EnemyQuota on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorPyr4mus, as published on mod.io
- ✓LicenseNot published by the sourceFree







