About Grindelwald
From mod.ioIts only a Forest and you search in the wood you can found Grindeltown there.
Its only a Forest and you search in the wood you can found Grindeltown there.
Very large map and super suitable for sniper
New sniper spot at the start point right side up the hill.
Be aware for the animals!
Revised light for the night and additional twilight
New objects for shorter ways included.
Day, Dawn and Night version ready.
Hardcore now available only for Coop
My thanks go to RareKiwi and Snakeyio for tirelessly answering my sometimes silly questions and helping me with my UnrealEditor problems.
Thank you Snakeyio and RareKiwi.
Play Team Deathmatch only in Grindeltown
Scenario for Coop:
Play Checkpoint short tour in Grindellake (9 Objects from A-I)
Play Checkpoint long tour in Grindelwald (21 Objects from A-U)
Play Checkpoint only in Grindeltown (8 Objects from A-H)
MapCycle.txt:
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Dawn")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Dawn")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Dawn")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Night")(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")
(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
Versus:
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Day")
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Dawn")
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Night")
Travel for admins:
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night
Versus:
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night
or open for localplay:
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night
Versus:
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night
Objects A to U:
Alpha 115m
Bravo 200m
Charlie 270m
Delta 200m
Echo 230m
Foxtrot 210m
Golf 250m
Hotel 320m
India 320m
Juliet 330m
Kilo 490m
Lima 360m
Mike 260m
Objects in Grindeltown:
November 370m
Oskar 210m
Papa 135m
Quebec 235m
Romeo 195m
Sierra 165m
Tango 125m
Uniform 135m
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Grindelwald on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- V1.11, released 2021-11-23
Run Grindelwald on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorDFS_Compad, as published on mod.io
- ✓LicenseNot published by the sourceFree







