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NxLabs / Insurgency: Sandstorm

Grindelwald

By DFS_Compad

Its only a Forest and you search in the wood you can found Grindeltown there.

Grindelwald

Description

Its only a Forest and you search in the wood you can found Grindeltown there.

Very large map and super suitable for sniper New sniper spot at the start point right side up the hill.

Be aware for the animals! Revised light for the night and additional twilight

New objects for shorter ways included. Day, Dawn and Night version ready. HARDCORE NOW AVAILABLE only for Coop

My thanks go to RareKiwi and Snakeyio for tirelessly answering my sometimes silly questions and helping me with my UnrealEditor problems. Thank you Snakeyio and RareKiwi.

Play Team Deathmatch only in Grindeltown

Scenario for Coop: Play Checkpoint short tour in Grindellake (9 Objects from A-I) Play Checkpoint long tour in Grindelwald (21 Objects from A-U) Play Checkpoint only in Grindeltown (8 Objects from A-H)

MapCycle.txt: (Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Day") (Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Day") (Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Day")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Dawn") (Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Dawn") (Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Dawn")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Night")(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Night") (Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Night")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day") (Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day") (Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn") (Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn") (Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night") (Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night") (Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")

Versus: (Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Day") (Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Dawn") (Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Night")

Travel for admins: travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Dawn travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night

travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Dawn travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night

travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Dawn travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night

Versus: travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Dawn travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night

or open for localplay:

open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Dawn open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night

open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Dawn open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night

open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Dawn open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night

Versus: open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Dawn open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night

OBJECTS A TO U: ALPHA 115M BRAVO 200M CHARLIE 270M DELTA 200M ECHO 230M FOXTROT 210M GOLF 250M HOTEL 320M INDIA 320M JULIET 330M KILO 490M LIMA 360M MIKE 260M OBJECTS IN GRINDELTOWN: NOVEMBER 370M OSKAR 210M PAPA 135M QUEBEC 235M ROMEO 195M SIERRA 165M TANGO 125M UNIFORM 135M

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