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NxLabs / Insurgency: Sandstorm

Oasis

By ZAPATlSTA

Balanced layout with varying engagement distances, lots of verticality and unique areas. [COOP & PVP]

Oasis

Description

BACKGROUND

OASIS is set in a conflict where the Insurgent forces have fled into the desert for a last stand following their defeat in the urban areas against the Security forces.

Amidst a stretch of treacherous sand dunes and steep cliffs, the remaining Insurgents have taken over the archeological site and fortified the ruins of an ancient polis hidden within the local wadi.

After having met heavy resistance during their initial attack, Security forces have deployed an elite task force to secure the oasis and crush the last remnants.


HOW TO RUN

Copy & paste the appropriate command line into your console.

ONLINE

Firefight (VERSUS): AdminTravelMap Oasis?Scenario=Scenario_Oasis_Firefight

Domination (VERSUS): AdminTravelMap Oasis?Scenario=Scenario_Oasis_Domination

Team Deathmatch (VERSUS): AdminTravelMap Oasis?Scenario=Scenario_Oasis_Team_Deathmatch

Push Security (VERSUS): AdminTravelMap Oasis?Scenario=Scenario_Oasis_Push_Security

Checkpoint Security (COOP): AdminTravelMap Oasis?Scenario=Scenario_Oasis_Checkpoint_Security

CHECKPOINT SECURITY HARDCORE (COOP): AdminTravelMap Oasis?Scenario=Scenario_Oasis_Checkpoint_Security?game=CheckpointHardcore?

OFFLINE

Firefight (VERSUS): Open Oasis?Scenario=Scenario_Oasis_Firefight

Domination (VERSUS): Open Oasis?Scenario=Scenario_Oasis_Domination

Team Deathmatch (VERSUS): Open Oasis?Scenario=Scenario_Oasis__Team_Deathmatch

Push Security (VERSUS): Open Oasis?Scenario=Scenario_Oasis_Push_Security

Checkpoint Security (COOP): Open Oasis?Scenario=Scenario_Oasis_Checkpoint_Security

CHECKPOINT SECURITY HARDCORE (COOP): Open Oasis?Scenario=Scenario_Oasis_Checkpoint_Security?game=CheckpointHardcore?


DEVELOPER NOTES:

This map was made for the 2020 Mapping Contest and it is my first mapping experience, so I'm very open to constructive criticism, just drop me a comment :)

  • At its core this is a fast paced FIREFIGHT map. Other modes were added later on. I would like the map to be judged on this basis for the contest.
  • T̶h̶i̶s̶ ̶m̶a̶p̶ ̶i̶s̶ ̶s̶t̶i̶l̶l̶ ̶b̶e̶i̶n̶g̶ ̶i̶m̶p̶r̶o̶v̶e̶d̶.̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶f̶o̶l̶l̶o̶w̶ ̶p̶r̶o̶g̶r̶e̶s̶s̶ ̶o̶n̶ ̶T̶R̶E̶L̶L̶O̶.̶ ̶(̶T̶h̶i̶s̶ ̶w̶h̶e̶r̶e̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶f̶e̶e̶d̶b̶a̶c̶k̶ ̶g̶o̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶I̶ ̶h̶o̶p̶ ̶t̶o̶ ̶w̶o̶r̶k̶)̶.̶

> ̶h̶t̶t̶p̶s̶:̶/̶/̶t̶r̶e̶l̶l̶o̶.̶c̶o̶m̶/̶b̶/̶t̶d̶i̶c̶M̶d̶2̶4̶/̶o̶a̶s̶i̶s̶̶

  • Some of the reported issues in the comments have been addressed (check Trello for details) but I cannot deploy properly due to a packaging bug that was introduced with the 1.9.1 update to the SDK. Engine won't package certain assets, so I cannot deploy a new version. It seems I'm not the only one being affected. Thank you all for the feedback, I hope to release these changes once the issue has been addressed by NWI, but it will probably have to wait until after the contest.
  • SUPPORT for the map has been DISCONTINUED for the time being. I will update here if this situation changes, apologies for any inconveniences and thank you for your interest.

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