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NxLabs / Insurgency: Sandstorm

Operation Metro

By [GBBB]k24uk

Reimagining of Operation Metro from Battlefield 3.

Operation Metro

Description

Reimagining of Operation Metro from Battlefield 3.


The interior of the metro station and the city area. 6 checkpoint mode for Security and for Insurgents. I've tried to stay faithful to the original layout but I have added the left flank up to the top area from the Battlefield 4 version and I scaled up a few areas. Still a WORK IN PROGRESS.


GAMEMODES:

  • Checkpoint
  • Checkpoint Hardcore
  • Team Deathmatch
  • Firefight
  • Domination
  • Checkpoint Night

(want another gamemode? request it down below)


MAP NAME: Operation_Metro

SCENARIO NAMES:

CHECKPOINT:

Scenario_Operation_Metro_Checkpoint_Security

Scenario_Operation_Metro_Checkpoint_Insurgents

TEAM DEATHMATCH:

Scenario_Operation_Metro_TeamDeathmatch

DOMINATION:

Scenario_Operation_Metro_Domination

FIREFIGHT:

Scenario_Operation_Metro_Firefight


Notes/disclaimer about the 1.4a update 26/02/23

Temporarily removed new area due to low peformance issues and I was not happy with it's quality.


RELEASES:

V1.4A

  • Temporarily removed new area due to low peformance issues.
  • Changed glass texture on insurgent spawn building due to shader issues.
  • Various fixes and changes.

v1.4

  • Added outside park area (BF3 US spawn).
  • 2 more checkpoints each, Insurgents (8 total) and Security (8 total).
  • Started optimising map/models for the final version.
  • Fixed Firefight spawn issue.
  • Tweaked lighting (stil WIP and low quality build, artifacts/seams remain).
  • Changed/fixed various textures e.g new road texture.
  • Added some more damage decals & clutter.

PLEASE READ THE 1.4 NOTES/DISCLAIMER ABOVE.

V1.3

  • Added outside city area (BF3 Russian spawn)

* Added more capture points for Checkpoint; 3 for Insurgents (6 total), 2 for Security (6 total)

* Added Domination

* Added Firefight

* Added more Team Deathmatch spawns

* Added new escalator model

* Tweaked the overall lighting

* Re-enabled floor/wall reflections inside the metro station

* Temporary light build & shadow quality in new area

* Various fixes

V1.2C

  • Updated for IS:S v1.7.1 (Currently only has "Preview" quality lighting, I'll build higher quality lighting for it when I have the time.)

V1.2B

  • Added "night" gear to day map... NVG, flashlights etc... (Night map still broken)
  • Added loading screen image

V1.2A

  • Updated for IS:S v1.7

V1.2

  • Added new light sources in and around Security's A Checkpoint.
  • Brightened the map overall
  • New ticket gate model (original model by €r!c)
  • New platform floor texture
  • New glass for store fronts
  • Various fixes

V1.1

  • Fixed missing floor textures and escalator/ticket gate textures

V1.0

  • Initial release

KNOWN ISSUES:

  • Lighting issue in tunnel at Security spawn after removing new park area (will fix for next update)
  • People are reporting crashes with hardcore mode, looking into it.

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