About Operation Metro
From mod.ioReimagining of Operation Metro from Battlefield 3.
Reimagining of Operation Metro from Battlefield 3.
The interior of the metro station and the city area.
6 checkpoint mode for Security and for Insurgents.
I've tried to stay faithful to the original layout but I have added the left flank up to the top area from the Battlefield 4 version and I scaled up a few areas.
Still a work in progress.
Gamemodes:
- Checkpoint
- Checkpoint Hardcore
- Team Deathmatch
- Firefight
- Domination
- Checkpoint Night
(want another gamemode? request it down below)
Map Name: Operation_Metro
Scenario Names:
Checkpoint:
Scenario_Operation_Metro_Checkpoint_Security
Scenario_Operation_Metro_Checkpoint_Insurgents
Team Deathmatch:
Scenario_Operation_Metro_TeamDeathmatch
Domination:
Scenario_Operation_Metro_Domination
Firefight:
Scenario_Operation_Metro_Firefight
Notes/disclaimer about the 1.4a update 26/02/23
Temporarily removed new area due to low peformance issues and I was not happy with it's quality.
Releases:
v1.4a
- Temporarily removed new area due to low peformance issues.
- Changed glass texture on insurgent spawn building due to shader issues.
- Various fixes and changes.
v1.4
- Added outside park area (BF3 US spawn).
- 2 more checkpoints each, Insurgents (8 total) and Security (8 total).
- Started optimising map/models for the final version.
- Fixed Firefight spawn issue.
- Tweaked lighting (stil WIP and low quality build, artifacts/seams remain).
- Changed/fixed various textures e.g new road texture.
- Added some more damage decals & clutter.
Please read the 1.4 notes/disclaimer above.
v1.3
- Added outside city area (BF3 Russian spawn)
-
Added more capture points for Checkpoint; 3 for Insurgents (6 total), 2 for Security (6 total)
-
Added Domination
-
Added Firefight
-
Added more Team Deathmatch spawns
-
Added new escalator model
-
Tweaked the overall lighting
-
Re-enabled floor/wall reflections inside the metro station
-
Temporary light build & shadow quality in new area
-
Various fixes
v1.2c
- Updated for IS:S v1.7.1 (Currently only has "Preview" quality lighting, I'll build higher quality lighting for it when I have the time.)
v1.2b
- Added "night" gear to day map... NVG, flashlights etc... (Night map still broken)
- Added loading screen image
v1.2a
- Updated for IS:S v1.7
v1.2
- Added new light sources in and around Security's A Checkpoint.
- Brightened the map overall
- New ticket gate model (original model by €r!c)
- New platform floor texture
- New glass for store fronts
- Various fixes
v1.1
- Fixed missing floor textures and escalator/ticket gate textures
v1.0
- Initial release
Known Issues:
- Lighting issue in tunnel at Security spawn after removing new park area (will fix for next update)
- People are reporting crashes with hardcore mode, looking into it.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Operation Metro on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- v1.4a, released 2023-02-26
Run Operation Metro on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓Author[GBBB]k24uk, as published on mod.io
- ✓LicenseNot published by the sourceFree







