
NxLabs / Insurgency: Sandstorm
Operation Metro
Reimagining of Operation Metro from Battlefield 3.

Description
Reimagining of Operation Metro from Battlefield 3.
The interior of the metro station and the city area. 6 checkpoint mode for Security and for Insurgents. I've tried to stay faithful to the original layout but I have added the left flank up to the top area from the Battlefield 4 version and I scaled up a few areas. Still a WORK IN PROGRESS.
GAMEMODES:
- Checkpoint
- Checkpoint Hardcore
- Team Deathmatch
- Firefight
- Domination
- Checkpoint Night
(want another gamemode? request it down below)
MAP NAME: Operation_Metro
SCENARIO NAMES:
CHECKPOINT:
Scenario_Operation_Metro_Checkpoint_Security
Scenario_Operation_Metro_Checkpoint_Insurgents
TEAM DEATHMATCH:
Scenario_Operation_Metro_TeamDeathmatch
DOMINATION:
Scenario_Operation_Metro_Domination
FIREFIGHT:
Scenario_Operation_Metro_Firefight
Notes/disclaimer about the 1.4a update 26/02/23
Temporarily removed new area due to low peformance issues and I was not happy with it's quality.
RELEASES:
V1.4A
- Temporarily removed new area due to low peformance issues.
- Changed glass texture on insurgent spawn building due to shader issues.
- Various fixes and changes.
v1.4
- Added outside park area (BF3 US spawn).
- 2 more checkpoints each, Insurgents (8 total) and Security (8 total).
- Started optimising map/models for the final version.
- Fixed Firefight spawn issue.
- Tweaked lighting (stil WIP and low quality build, artifacts/seams remain).
- Changed/fixed various textures e.g new road texture.
- Added some more damage decals & clutter.
PLEASE READ THE 1.4 NOTES/DISCLAIMER ABOVE.
V1.3
- Added outside city area (BF3 Russian spawn)
* Added more capture points for Checkpoint; 3 for Insurgents (6 total), 2 for Security (6 total)
* Added Domination
* Added Firefight
* Added more Team Deathmatch spawns
* Added new escalator model
* Tweaked the overall lighting
* Re-enabled floor/wall reflections inside the metro station
* Temporary light build & shadow quality in new area
* Various fixes
V1.2C
- Updated for IS:S v1.7.1 (Currently only has "Preview" quality lighting, I'll build higher quality lighting for it when I have the time.)
V1.2B
- Added "night" gear to day map... NVG, flashlights etc... (Night map still broken)
- Added loading screen image
V1.2A
- Updated for IS:S v1.7
V1.2
- Added new light sources in and around Security's A Checkpoint.
- Brightened the map overall
- New ticket gate model (original model by €r!c)
- New platform floor texture
- New glass for store fronts
- Various fixes
V1.1
- Fixed missing floor textures and escalator/ticket gate textures
V1.0
- Initial release
KNOWN ISSUES:
- Lighting issue in tunnel at Security spawn after removing new park area (will fix for next update)
- People are reporting crashes with hardcore mode, looking into it.
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