

Description
Fight your way across the Australian Outback
DISCLAIMER
- Use TAA for anti-aliasing if you have noise/fuzz around the tree leaves
- Shadow Quality needs HIGH or VERY HIGH
- HIGH-END SYSTEMS recommended.
MODES
Checkpoint Checkpoint Hardcore Outpost Domination Firefight Push Team Deathmatch
MAP NAME
Outback
SCENARIOS
Scenario_Outback_Checkpoint_Security Scenario_Outback_Checkpoint_Insurgents Scenario_Outback_Outpost Scenario_Outback_Domination Scenario_Outback_Firefight Scenario_Outback_Push_Security Scenario_Outback_TeamDeathmatch
I'VE BEEN UNABLE TO EXTENSIVELY TEST ALL GAME MODES, FEEDBACK IS APPRECIATED.
TO-DO
- Add minimap
- Add more cover to Security Checkpoint A
- Optimise
- Work on Graphics scalability
- Tweak lighting
- Fix various AI spawning issues on certain capture points
- Maybe add vehicles to cut travel time down??
- Bug fix
- Give some love to the Insurgents Checkpoint scenario.
KNOWN ISSUES
- Heavy frame drops e.g ADS (scopes)
RELEASES
V1.1 HOTFIX 2
- Rebuilt Navmesh for game update
v1.1 Hotfix 1
- Re-added Security C capture point (hopefully will work now)
- Insurgent Checkpoint Scenario should no longer have Hardcore ammo pickups
- Security A capture area now larger
- Security E supply crate now opens on captured
- Security D is now named F.O.B
- Security D set to smoke only for counter attack air support
V1.1
- Tweaked lighting (more work to do on it though)
- Changed capture points around for Security Checkpoint only, E is now F, C is now E, D is now C.
- New capture point for Security Checkpoint
- Added more cover for Checkpoint capture points A,B,C (formerly D)
- Added more bot spawns in Outpost (B and C)
- Removed vehicle at start of Security Checkpoint
- Added Supply crates for TDM (oops! I forgot before)
- Added vehicles to TDM
V1.0
- Initial release
CREDIT
Rural Australia
Andrew Svanberg Hamilton
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