

Description
You're small and there are jump pads.
Fall damage is disabled.
A map ported from the Quake engine. Originally made by ENTE (Andreas Endres) for Quake 3, he also did a port for Star Trek Elite Force and remade it for World of Padman.
GAMEMODES:
Checkpoint (Experimental)
Team Deathmatch
Domination
MAP NAME: PADKitchen
SCENARIO NAMES:
CHECKPOINT = PADKitchen?Scenario=Scenario_PADKitchen_Checkpoint_Security
TEAM DEATHMATCH = PADKitchen?Scenario=Scenario_PADKitchen_TeamDeathmatch
DOMINATION = PADKitchen?Scenario=Scenario_PADKitchen_Domination
NOTES ABOUT CHECKPOINT MODE
I never originally intended to make a checkpoint scenario for this map (due to the small size) but after a few requests I thought I would add one.
- 5 capture points & Security only
- The bots can use the jump pads (most of the time) but don't lose any accuracy while shooting mid-air
- The bots can and will get stuck e.g the kitchen draw
- I've not added restriction zones so expect the chance of seeing bots spawn in thin air (staying on/near the current capture should decrease the chance of witnessing this).
- If using AI team mates in offline, they will get stuck in the initial spawn area but will eventually get free.
- Turn up the bot count!
RELEASES:
v1.4
- WARNING I had to remove the "fix" that mappers have been using to stop AI crashing the servers as it completely messed with the AI behaviour and spawning on this map. I've played through the map 2 times on my server without crashing so fingers crossed, let me know if you experience crashing.
- Added 6 new jump pads.
- Added 1 new capture point in Checkpoint (5 total).
- Added indicator lights on the jump pads to show direction of travel.
- Added more navigation points for AI to climb up/down from places.
- Added jump pad sound effect on launching.
- Fixed AI not using jump pads.
v1.3
- Updated to latest engine version.
- New jump pad model.
- (08/01/23) I will be reworking Checkpoint and the bot pathing for the next update.
v1.2
- Added Checkpoint scenario (Security only).
- Added another jump pad (by coffee maker).
- Minor fixes.
v1.1
- Added custom sounds e.g soup and waterfall.
- Added Domination scenario (WIP layout).
- Fixed missing textures (let me know if you find more).
- Fixed the worst of the flickering meshes (hopefully).
- Fixed the worst meshes for vaulting.
- Made underground pipe/drain area darker.
- Better lighting build quality.
v1.0
- Initial release.
KNOWN ISSUES
- Handful of missing textures
- Some meshes are tricky to vault (usually looking at the ledge at a slight left or right angle works)
- Plenty of places to get stuck (look out in the cupboards!!!)
- Flickering meshes
Ratings & reviews
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