
NxLabs / Insurgency: Sandstorm
Pruefstand 7
Remake of the Insurgency Custom Map "ps7 insurgency-2". Infiltrate a nuclear facility and liberate it. Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings. But be warned, only the best will survive.

Description
COMPILED WITH THE CURRENT VERSION 1.18
Hello guys, i want to introduce you my Insurgency sandstorm custom map named "PRUEFSTAND_7"
based of my projects:
Freddy @Steam
DESCRIPTION:
Test Stand VII (German: Pruefstand VII, P-7) was the principal V-2 rocket testing facility at Peenemuende Airfield......
This scenario served me as an inspiration for this map (Nuclear Basis with "post cold war" feeling)
It is not a 1:1 conversion.
Remake of the Insurgency Custom Map "ps7 insurgency-2".
Infiltrate a nuclear facility and liberate it.
Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings.
But be warned, only the best will survive.
Gamemodes:
- Checkpoint_Security Standard / Hardcore
- Outpost
- SURVIVAL (NEW)
- Firefight
- Team Deadmatch
- Domination
- Frontline
- Push
Additionally I use purchased content from the "UE4" Marketplace
Ballistic Missiles (by OfficialCH)
Nuclear Silo (by MagnusKristiansen)
On request and permission from the content creator "MagnusKristiansen" I use his example map "Nuclear Base" as a start for my project.
It saved me some time, because I would build it similar.
I have adapted and supplemented the content for my project.
The remaining buildings on the surface I created with my own static meshes and brushes, the two underground bunker facilities with meshes purchased from him.
MAP NAME: Pruefstand_7
SCENARIO NAMES & SERVER COMMAND LINE
Coop Server Start Parameters
Day:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_SV_Sec?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Day
Night:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Night
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Night
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_SV_Sec?Lighting=Night
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Night
Firefight Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Night
Team Deadmatch Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Night
Domination Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Night
Frontline Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Night
Push Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Night
MAPCYCLE.TXT PARAMETERS
Coop:
(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Day")
(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Night")
(Scenario="Scenario_P7_OP_Sec",Lighting="Day")
(Scenario="Scenario_P7_OP_Sec",Lighting="Night")
(Scenario="Scenario_P7_SV_Sec",Lighting="Day")
(Scenario="Scenario_P7_SV_Sec",Lighting="Night")
Coop Hardcore:
(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Day")
(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Night")
Versus:
(Scenario="Scenario_P7_FF",Lighting="Day")
(Scenario="Scenario_P7_FF",Lighting="Night")
(Scenario="Scenario_P7_TDM",Lighting="Day")
(Scenario="Scenario_P7_TDM",Lighting="Night")
(Scenario="Scenario_P7_DOM",Lighting="Day")
(Scenario="Scenario_P7_DOM",Lighting="Night")
(Scenario="Scenario_P7_FL",Lighting="Day")
(Scenario="Scenario_P7_FL",Lighting="Night")
(Scenario="Scenario_P7_PU",Lighting="Day")
(Scenario="Scenario_P7_PU",Lighting="Night")
TO DO: a lot :)
- optimize the map (draw distance, cull distance volumes, lods
- sound / custom sounds
and more...
KNOWN ISSUES (Since the last game update):
- Various sounds missing
Here a video which I test the map with 63 bots in "Firefight" game mode
Have fun
[FRS]=Freddy=
Ratings & reviews
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