About Pruefstand 7
From mod.ioRemake of the Insurgency Custom Map "ps7 insurgency-2". Infiltrate a nuclear facility and liberate it. Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings. But be warned, only the best will survive.
Compiled with the current version 1.18
Hello guys,
i want to introduce you my Insurgency sandstorm custom map named "Pruefstand_7"
based of my projects:
Description:
Test Stand VII (German: Pruefstand VII, P-7) was the principal V-2 rocket testing facility at Peenemuende Airfield......
This scenario served me as an inspiration for this map (Nuclear Basis with "post cold war" feeling)
It is not a 1:1 conversion.
Remake of the Insurgency Custom Map "ps7 insurgency-2".
Infiltrate a nuclear facility and liberate it.
Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings.
But be warned, only the best will survive.
Gamemodes:
- Checkpoint_Security Standard / Hardcore
- Outpost
- Survival (New)
- Firefight
- Team Deadmatch
- Domination
- Frontline
- Push
Additionally I use purchased content from the "UE4" Marketplace
Ballistic Missiles (by OfficialCH)
Nuclear Silo (by MagnusKristiansen)
On request and permission from the content creator "MagnusKristiansen" I use his example map "Nuclear Base" as a start for my project.
It saved me some time, because I would build it similar.
I have adapted and supplemented the content for my project.
The remaining buildings on the surface I created with my own static meshes and brushes, the two underground bunker facilities with meshes purchased from him.
Map Name: Pruefstand_7
Scenario Names & Server command line
Coop Server Start Parameters
Day:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_SV_Sec?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Day
Night:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Night
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Night
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_SV_Sec?Lighting=Night
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Night
Firefight Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Night
Team Deadmatch Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Night
Domination Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Night
Frontline Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Night
Push Server Start Parameters:
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Day
-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Night
MapCycle.txt Parameters
Coop:
(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Day")
(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Night")
(Scenario="Scenario_P7_OP_Sec",Lighting="Day")
(Scenario="Scenario_P7_OP_Sec",Lighting="Night")
(Scenario="Scenario_P7_SV_Sec",Lighting="Day")
(Scenario="Scenario_P7_SV_Sec",Lighting="Night")
Coop Hardcore:
(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Day")
(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Night")
Versus:
(Scenario="Scenario_P7_FF",Lighting="Day")
(Scenario="Scenario_P7_FF",Lighting="Night")
(Scenario="Scenario_P7_TDM",Lighting="Day")
(Scenario="Scenario_P7_TDM",Lighting="Night")
(Scenario="Scenario_P7_DOM",Lighting="Day")
(Scenario="Scenario_P7_DOM",Lighting="Night")
(Scenario="Scenario_P7_FL",Lighting="Day")
(Scenario="Scenario_P7_FL",Lighting="Night")
(Scenario="Scenario_P7_PU",Lighting="Day")
(Scenario="Scenario_P7_PU",Lighting="Night")
to do: a lot :)
- optimize the map (draw distance, cull distance volumes, lods
- sound / custom sounds
and more...
Known Issues (Since the last game update):
- Various sounds missing
Here a video which I test the map with 63 bots in "Firefight" game mode
<iframe src="//www.youtube.com/embed/Hr7X3pfUgc0" width="560" height="314"></iframe>
Have fun
[FRS]=Freddy=
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 18 mo ago.
Pruefstand 7 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- Beta 2.1, released 2025-05-02
Run Pruefstand 7 on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-04Open ↗
- ✓Author=Freddy=, as published on mod.io
- ✓LicenseNot published by the sourceFree







