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NxLabs / Insurgency: Sandstorm

Pruefstand 7

By =Freddy=

Remake of the Insurgency Custom Map "ps7 insurgency-2". Infiltrate a nuclear facility and liberate it. Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings. But be warned, only the best will survive.

Pruefstand 7

Description


COMPILED WITH THE CURRENT VERSION 1.18


Hello guys, i want to introduce you my Insurgency sandstorm custom map named "PRUEFSTAND_7"

based of my projects:

Freddy @Steam

DESCRIPTION:

Test Stand VII (German: Pruefstand VII, P-7) was the principal V-2 rocket testing facility at Peenemuende Airfield......

This scenario served me as an inspiration for this map (Nuclear Basis with "post cold war" feeling)

It is not a 1:1 conversion.

Remake of the Insurgency Custom Map "ps7 insurgency-2".

Infiltrate a nuclear facility and liberate it.

Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings.

But be warned, only the best will survive.

Gamemodes:

  • Checkpoint_Security Standard / Hardcore
  • Outpost
  • SURVIVAL (NEW)
  • Firefight
  • Team Deadmatch
  • Domination
  • Frontline
  • Push

Additionally I use purchased content from the "UE4" Marketplace

Ballistic Missiles (by OfficialCH)

Nuclear Silo (by MagnusKristiansen)

On request and permission from the content creator "MagnusKristiansen" I use his example map "Nuclear Base" as a start for my project.

It saved me some time, because I would build it similar.

I have adapted and supplemented the content for my project.

The remaining buildings on the surface I created with my own static meshes and brushes, the two underground bunker facilities with meshes purchased from him.

MAP NAME: Pruefstand_7

SCENARIO NAMES & SERVER COMMAND LINE

Coop Server Start Parameters

Day:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_SV_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Day

Night:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_SV_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Night

Firefight Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Night

Team Deadmatch Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Night

Domination Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Night

Frontline Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Night

Push Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Night

MAPCYCLE.TXT PARAMETERS

Coop:

(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_OP_Sec",Lighting="Day")

(Scenario="Scenario_P7_OP_Sec",Lighting="Night")

(Scenario="Scenario_P7_SV_Sec",Lighting="Day")

(Scenario="Scenario_P7_SV_Sec",Lighting="Night")

Coop Hardcore:

(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Night")

Versus:

(Scenario="Scenario_P7_FF",Lighting="Day")

(Scenario="Scenario_P7_FF",Lighting="Night")

(Scenario="Scenario_P7_TDM",Lighting="Day")

(Scenario="Scenario_P7_TDM",Lighting="Night")

(Scenario="Scenario_P7_DOM",Lighting="Day")

(Scenario="Scenario_P7_DOM",Lighting="Night")

(Scenario="Scenario_P7_FL",Lighting="Day")

(Scenario="Scenario_P7_FL",Lighting="Night")

(Scenario="Scenario_P7_PU",Lighting="Day")

(Scenario="Scenario_P7_PU",Lighting="Night")

TO DO: a lot :)

  • optimize the map (draw distance, cull distance volumes, lods
  • sound / custom sounds

and more...

KNOWN ISSUES (Since the last game update):

  • Various sounds missing


Here a video which I test the map with 63 bots in "Firefight" game mode

Have fun

[FRS]=Freddy=

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