
NxLabs / Insurgency: Sandstorm
Red Oasis
Red Oasis is a checkpoint map project setted in a small settlement partly closed off the outer world and suffering by the high military presence in the area.

Description
Welcome to Red Oasis, a small settlement surrounded by cliffy mountains, a big minefield and a military outpost.
The economy in the area is suffering from the surpression caused by the military presence. Even the biggest water supplies are hold off from the village members.
But they are not giving up the fight. THE RESISTANCE STAYS STRONG!
I haven't got the progress of "Red Oasis" as far as I was aiming for by the end of the Mapping Contest. Especially several more buildings and a lot of environmental storytelling areas are still missing.
Thank you NWI for this challenging competition! I have learned a lot of new things about working with Unreal Engine 4 for future projects. Thank you all for playing my map, the feedback, the support in the "Modding Discord" and of course for liking my map! :)
I am very grateful for every vote during the following community voting period. :)
Implemented is only a Checkpoint Gamemode (Objectives A-G) for the security team with daylight setting.
//Additionally Hardcore Difficulty Mode for the Checkpoint-Security-Scenario (Patch 0.38) - Complete Working in 0.39
Known issue:
Shadow projection acts a bit weird at some objects.
For Local Play:
Open RedOasis?Scenario=Scenario_RedOasis_Checkpoint_Security?Lighting=Day
Open RedOasis?Scenario=Scenario_RedOasis_Checkpoint_Security?Lighting=Day?Game=CheckpointHardcore
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