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NxLabs / Insurgency: Sandstorm

Sheds

By RareK

A tiny map full of custom usable buttons.

Sheds

Description

Built as a tiny 4 objective map full of custom usable buttons. Might be fun as a warmup map with low player servers.

Mainly built as an example map for the custom server/client buttons I made.

Features:

  • 3x Checkpoint Scenarios
  • CP Sec; with custom model objectives
  • CP Sec; car colour selection station. (paint cans by the starting supply crate)(unlock button on the hood)
  • CP Sec; "reinforcements" phone.
  • Some elevators with bot usage.
  • Night time; light switches on the final objective for the giant spotlight outside.
  • Dawn lighting (alternate day).
  • Outpost
  • TDM
  • FFA

Reinforcements Phone (On the roof after defense starts)

  • Car support - friendly bot squad rolls up in a locked technical for 1 minute, then drives away.
  • Bot squad - friendly bots with two observers with them (spawning team bots will count towards hostile bot scaling, be careful)
  • Sniper Support - custom blueprint; sniper will appear off-map, lasering found targets and firing HE anti-material rounds at them (lots of red gibs) lasts for about a minute.
  • Danger close west - fast artillery on the west side.
  • Firebomb East - napalm line along the eastern approach.

MapID: Sheds


Scenarios:

Scenario_Sheds_Checkpoint_Security

Scenario_Sheds_Checkpoint_Security2

Scenario_Sheds_Checkpoint_Insurgents

Scenario_Sheds_Outpost

Scenario_Sheds_Outpost_Security2

Scenario_Sheds_Team_Deathmatch

Scenario_Sheds_FFA


Scenario_Sheds_Checkpoint_Security2 is the same scenario as Scenario_Sheds_Checkpoint_Insurgents but played as Security

Scenario_Sheds_Outpost_Security2 is the same scenario as Scenario_Sheds_Outpost_Insurgents but played as Security


Lighting:

Day

Night

Dawn


Example Coop map cycle.

For localplay add ?Game="Checkpointhardcore" for hardcore checkpoint or ,Mode="CheckpointHardcore" for server map cycles)

(Scenario="Scenario_Sheds_Checkpoint_Security",Lighting="Day")(Scenario="Scenario_Sheds_Checkpoint_Security",Lighting="Dawn") (Scenario="Scenario_Sheds_Checkpoint_Security2",Lighting="Day")(Scenario="Scenario_Sheds_Checkpoint_Security2",Lighting="Dawn") (Scenario="Scenario_Sheds_Checkpoint_Insurgents",Lighting="Day")(Scenario="Scenario_Sheds_Checkpoint_Insurgents",Lighting="Dawn")

(Scenario="Scenario_Sheds_Checkpoint_Security",Lighting="Night")(Scenario="Scenario_Sheds_Checkpoint_Security2",Lighting="Night")(Scenario="Scenario_Sheds_Checkpoint_Insurgents",Lighting="Night")

(Scenario="Scenario_Sheds_Outpost",Lighting="Day")(Scenario="Scenario_Sheds_Outpost",Lighting="Dawn")(Scenario="Scenario_Sheds_Outpost",Lighting="Night") (Scenario="Scenario_Sheds_Outpost_Security2",Lighting="Day")(Scenario="Scenario_Sheds_Outpost_Security2",Lighting="Dawn")(Scenario="Scenario_Sheds_Outpost_Security2",Lighting="Night")


Localplay Checkpoint:

open Sheds?Scenario=Scenario_Sheds_Checkpoint_Security

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