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NxLabs / Insurgency: Sandstorm

Stall Counter

By TayLord

Stops bots from retaking objectives during counterattacks and ending game.

Stall Counter

Description

This disables bots from winning the match by recapturing objectives during counterattacks. Instead of the round ending, players will be able to respawn and recapture the objective from the enemy team.

MUTATOR=STALLCOUNTER

By default the following is disabled, but if you would still like some amount of pressure on players you can set the following config to trigger a round end timer if players do not get on the objective for 30-60seconds after bots have control of the objective. This will discourage players from leaving the objective till all counterattack bots have been killed. You can also set PlayerThreshold to define a player count below which StallCounter will be active for.

[/CounterStall/Mutators/StallCounter.StallCounter_C] bForceRecaptureTimer=True MinDelay=30 MaxDelay=60 PlayerThreshold=20

CONFIG DESCRIPTION

bForceRecaptureTimer If set to True, this will force players to get on the objective within the timer or the round will end.

MinDelay The minimum random delay that players are required to get to objective within during counters.

MaxDelay The maximum random delay that players are required to get to the objective within during counter

PlayerThreshold This sets the number of players at which StallCounter will no longer be active. Less than this value of players will activate StallCounter. Greater or equal to this value will deactivate StallCounter. Default is 20 so that it is always active. If you set to 3, then StallCounter will only be active for 1 or 2 human players on the server.

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