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NxLabs / Insurgency: Sandstorm

Vortex

By [GBBB]k24uk

Your Security team follow a group of Insurgents into a cave system and discover they have harnessed a powerful technology...

Vortex

Description

YOUR SECURITY TEAM FOLLOW A GROUP OF INSURGENTS INTO A CAVE SYSTEM AND DISCOVER THEY HAVE HARNESSED A POWERFUL TECHNOLOGY...


EXPERIMENTAL NOVELTY MAP

I made this last year to mess about with certain Unreal Editor techniques. I had not planned to release it but what da heck.

Keep in mind the EXPERIMENTAL tag and that it's a hard map to complete... probably (can be light on cover in places).

I've been deliberately vague on what this map is about for that first time player experience.

If there is any interest at all and I do another update for it; I'll flesh out the page more (description, screenshots etc).


Please give feedback on any issues or bugs.

IF ANYONE CAN RECORD A ROUND WITH PLENTY OF PLAYERS AND LINK ME THE VIDEO I'D APPRECIATE IT. I'M INTERESTED HOW IT PLAYS WITH A FULL-ISH SERVER.


GAMEMODE

Security Checkpoint (10 Checkpoints)

Security Checkpoint Hardcore

SCENARIO

Scenario_Vortex_Checkpoint_Security

e.g

Vortex?Scenario=Scenario_Vortex_Checkpoint_Security


RELEASES

V1.1 HOTFIX

  • Possible spawn fix on Checkpoint C
  • A few mesh tweaks

V1.1

  • Added Checkpoint Hardcore
  • UT99 space skybox now spins (In testing last year, a few friends got motion sick from it, I've slowed it to a crawl, let me know of any issues)
  • Various fixes/tweaks

V1.0 HOTFIX

  • Lowered waterfall SFX volume
  • Various fixes

V1.0

  • Initial release

BUGS/ISSUES

  • Friendly AI can get stuck/disappear/left behind
  • Enemy AI can randomly die in other areas of the map, if you have Kill Feed on you may notice it.
  • Enemy AI can stand still facing the wall and not notice you (They're just fans of The Blair Witch Project)
  • Server stability may be an issue, feedback on this please!!
  • A lot of textures/surfaces dont have the correct surface type. For example, walking on or shooting say grass may have a concrete sound/damage effect, I will get on it but there is thousands of custom textures to work through.
  • Some sounds may need balancing.
  • Some checkpoints can be empty of enemies one round but be full of 'em the next round.

TO FIX

  • More cover?
  • Material surface types.
  • Doom section; stop bullets clipping walls when peaking around corners.
  • COD section: stop AI getting too close to player teleport before players arrive.
  • AI won't shoot through or over railings.
  • Lighting tweaks.

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