About AQD - Combat Balance (Deprecated)
From Steam WorkshopCurrent version: 1.0 Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod rebalances various aspects of combat in SE. Armor health as well as block health in…
Current version: 1.0
Please refer to the changelog for patch notes.

This mod rebalances various aspects of combat in SE. Armor health as well as block health in general is buffed and the various weapons are brought more in line with sensible values. In addition to that, several mods that influence combat in different ways are incorporated.
AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:

Mods by other authors
All of these authors have kindly given me permission to use their mods as dependencies.
[table] [tr] [th][h1]Author[/h1][/th] [th][h1]Mod[/h1][/th] [th][h1]Description[/h1][/th] [/tr] [tr] [td]Dondelium[/td] [td]Critical Reactor Explosions[/td] [td]Reactors explode upon destruction depending on power output and amount of uranium contained.[/td] [/tr] [tr] [td]enenra[/td] [td]Combat Balance - Core[/td] [td]Contains block HP rebalance, as well as DPS rebalance.[/td] [/tr] [tr] [td]Gauge[/td] [td]Relative Top Speed[/td] [td]Configurable ship speed depending on grid size and mass. Boost to temporarily exceed limits.[/td] [/tr] [tr] [td]Gauge[/td] [td]Shrapnel Damage[/td] [td]Changes damage handling to distribute excess damage after a block is destroyed to the surrounding blocks.[/td] [/tr] [/table]

- Rebalancing weapons is currently very limited because they derive their damage etc. from the ammo type they use. To keep this mod as unintrusive as possible, I've opted to not introduce new ammo types and instead have adjusted other values to achieve the desired results.
- Exploding reactors and tanks introduce weak points to grids that need to be protected by the now buffed armor. This means that targeting these specific parts of grids is now much more important.
- This is but a first version of this mod. I will be making more adjustments based on tests and feedback.
- Consider upvoting this bug report. Getting that bug fixed will allow me to balance the gatling gun in a more nuanced fashion. :)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
AQD - Combat Balance (Deprecated) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-04-24, released 2021-04-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of AQD - Combat Balance (Deprecated).
Dependencies
- Required: Jump Drive Critical Explosion
- Required: Relative Top Speed
- Required: Critical Reactor Explosions
- Required: AQD - Combat Balance - Core
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run AQD - Combat Balance (Deprecated) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorenenra, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree




